Alien/ Eridian Weaponry
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Notes:

  • Eridian weapons are weapons that have been left behind on Pandora by the Eridian Alien (to humans at least) race. They have a curved, organic appearance, and they do not use standard ammunition like most other weapons found on Pandora. Furthermore, their weapons utilize technology that consists of harnessing the universe's energy; thus, their weaponry only consume charges from their "Magazines" when fired. These magazines or energy reservoirs will restore to max capacity if the weapon is not fired for several seconds; thus, obeying the Law of Conservation of Energy, stating that energy cannot be created or destroyed in an isolated system providing a weapon with theoretically infinite ammunition.
  • Eridian weapons recharge while in a non-active weapons slot, making it possible to switch between several Eridian weapons without waiting for one to cool down. A discharged Eridian weapon can also be instantly recharged by unequipping and reequipping the weapon.
  • There are Eridian equivalents to all conventional types of in-game weapon types except for the Pistol weapon type. However, all variants share the same "Weapon Proficiency." Note that despite the appearance of the projectiles fired, only a select few weapons deal shock damage. In addition, your character will move slightly slower with most of these weapons equipped.
  • All pre-Knoxx Eridian weapons have a rarity color of green, but are much harder to come by than other green weapons. "The Secret Armory of General Knoxx" DLC introduced several new Eridian weapons. A few of these models, such as the Eridian Mega Cannon come only in Legendary varieties. However, just as their green counterparts, these guns have exceedingly rare drop rates, surpassing Pearlescent weapons. Excluding the higher-tier weapons such as the Eridian Mega Cannon they can be commonly found in Crimson Lance chests, and less commonly found in red chests.
  • Because Eridian weapons have hefty restrictions on the part combinations for each weapon type, same-level Eridian weapons tend to be similar if not identical to each other. For example, any archetype is limited to only one barrel and most of them are limited in their scopes (scopes do not affect accuracy BTW). The different grips, accessories, and stocks have not been documented to affect stats, meaning only the body and magazine can have any real effect on the weapon's statistics.

Archetypes:

Weapons of the same archetype will always have the same function, description, and general organic appearance; although the special effect may differ slightly.

Conventional type Eridian archetype
Rocket Launcher Eridian Cannon, Eridian Mega Cannon*
Shotgun Eridian Thunder Storm
Sniper Rifle Eridian Lightning
Machinegun/SMG Eridian Mercurial, Wave, Ball Blasters
Incendiary Rifle Eridian Flaregun*, Fireball*, Firebomb*
Corrosive Rifle Eridian Glob*, Splat*, Rolling Spatter*, Stampeding Spatter Gun*
Shock Rifle Eridian Rifle
  • These weapons are available in The Secret Armory of General Knoxx DLC ONLY

For more info, and Parts Guide check out: Wikia: Eridian Weapons Thread

Alien Rifle Type Extra Effect/Notes
gd_weap_alien_rifle.A_Launcher.a_weap.WeaponType_Eridan_Cannon Eridian Cannon ("010011110100110101000111")
gd_weap_alien_rifle.A_Rifle.a_weap.WeaponType_Eridan_Elementalgun Combat Rifle ("Hold on…it does what?")
gd_weap_alien_rifle.A_Shotgun.a_weap.WeaponType_Eridan_ShockGun Combat Rifle ("Getting near this thing makes your hair stand on end.")
gd_weap_alien_rifle.A_Shotgun.a_weap.WeaponType_Eridan_Thunder_Storm Combat Rifle ("Lightning never strikes the same place twice, but it can strike freaking everywhere!")
gd_weap_alien_rifle.A_SMG.a_weap.WeaponType_Eridan_Acid_Storm Combat Rifle ("No face shall go unmelted.")
gd_weap_alien_rifle.A_SMG.a_weap.WeaponType_Eridan_Blaster Eridian Blaster ("Pew Pew Pew!")
gd_weap_alien_rifle.A_SMG.a_weap.WeaponType_Eridan_Fire_Storm Combat Rifle ("Anybody need a light?")
gd_weap_alien_rifle.A_Sniper.a_weap.WeaponType_Eridan_Lightning Combat Rifle ("I feel like I'm gonna break this thing.")
Format for Alien Rifle Parts gd_weap_alien_rifle.[Part Type].[Part Name]
Part Name Part Type Damage Mod Accuracy Mod Fire Rate Mod Extra Effect/Notes
body5 Body -8% - - -
body5 Body - - - -
body5 Body - - - -
body5 Body - - - -
body5 Body - - - -
grip6 Grip - - - -
grip6 Grip - - - -
grip6 Grip - - - -
grip6 Grip - - - -
grip6 Grip - - - -
grip6 Grip - - - -
Part Name Part Type Clip Size Regen Rate Regen Delay Extra Effect/Notes
mag1 Mag - - - -
mag2 Mag +30% 20% - -
mag3 Mag -20% +40% -40% -xx% delay means it recharges faster
mag4 Mag +100% -20% +30% +xx% delay means it recharges slower
mag5 Mag +30% -30% -20% -xx% delay means it recharges faster
mag6 Mag +20% +40% -50% -xx% delay means it recharges faster
Part Name Part Type Damage Mod Accuracy Mod Fire Rate Mod Extra Effect/Notes
Barrels (Note: Barrels are unique to each Alien Rifle type (Eridian Lightning, Eridian Cannon, Thunder Storm, etc.))
barrel1 Barrel - - - -
barrel2_Fireball Barrel - - +10% Does fire damage (most likely x4)
barrel2_Firebomb Barrel - - +10% Grenade launcher-like firing with explosion on impact, does fire damage each explosion does explosive damage and each explosion can spread fire effect
barrel2_Flaregun Barrel - - - -
barrel2_GlobGun Barrel - - - Shoots an arcing granade-like glob, explosive damage
barrel2_Rifle Barrel - +33.5% - -
barrel2_RollingSpattergun Barrel - - - Shoots an arcing granade-like glob that splits into a second ball that bounces once then does the same effect as first, continues for 4 bounces, Explosive damage
barrel2_Splatgun Barrel - - - Shoots an arcing granade-like glob that splits into a second ball that bounces once then does the same effect as first, continues for 4 bounces
barrel2_StampedingSpattergun Barrel - - - Shoots an arcing granade-like acid ball that splits into a second ball that bounces once then does the same effect as first, continues for 4 bounces
barrel3_Rifle Barrel - +33.5% - -
barrel4_BallBlaster Barrel - - - Shots Home-in to nearby targets. will not Home-in if target is too far away
barrel4_Blaster Barrel - - - Fires like a combat rifle
barrel4_MercurialBlaster Barrel - - +100% Fires like a combat rifle only faster
barrel4_WaveBlaster Barrel +100% - -100% Fires in vertical zigzag pattern, Electrical damage (most likely x4), chance to bounce off surfaces
barrel5_Cannon Barrel - - - -
barrel5_MegaCannon Barrel +23% - +5% -
barrel6 Barrel - - - Fires 8 shots that deal Electrical damage
sight1 Sight - - - -
sight2 Sight - - - -
sight3 Sight - - - -
sight4 Sight - - - -
sight5 Sight - - - -
sight6 Sight - - - -
sight_none Sight - - - -
acc1 Acc - - - -
acc2 Acc - - - -
acc3 Acc - - - -
acc4 Acc - - - -
acc5 Acc - - - -
acc6 Acc - - - -
acc_none Acc - - - -
Prefix_Acid Prefix - - - Acid
Prefix_Ball Prefix - - - Ball
Prefix_Chain Prefix - - - Chain
Prefix_Eridan Prefix - - - Eridian
Prefix_Fire Prefix - - - Fire
Prefix_Mega Prefix - - - Mega
Prefix_Mercurial Prefix - - - Mercurial
Prefix_Rolling Prefix - - - Rolling
Prefix_Thunder Prefix - - - Thunder
Prefix_Wave Prefix - - - Wave
Title_Blaster Title - - - Blaster
Title_Cannon Title - - - Cannon
Title_Fireball Title - - - Fireball
Title_Firebomb Title - - - Firebomb
Title_Flaregun Title - - - Flaregun
Title_Globgun Title - - - Glob Gun
Title_Lightning Title - - - Lightning
Title_RollingSpattergun Title - - - Rolling Spatter Gun
Title_Shockgun Title - - - Shockgun
Title_Splatgun Title - - - Splat Gun
Title_StampedingSpattergun Title - - - Stampeding Spatter Gun
Title_Storm Title - - - Storm
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