Notes:
- For some peculiar reason that is beyond myself and my accrued knowledge of modding: "Elemental Artifacts" have level requirements that are based on the quality or on a specific class type. For instance, apparently an Explosive Artifact requires a level 32 Berserker (Brick), and others may require only a level 26 character for the same Explosive Artifact. Weird huh?
- Well if you're gonna try remembering anything keep this in mind, when adding artifacts to your character: The only way you can remove elements from your account is under Skills -> gd_skills2_[CHARACTER].ActionElemental.[KIND]Wing and to set this to 0.
List of all Artifacts soon to come, but…
First the run down, as a result of some keenly collected scientific research thanks to Ol' Kooky Tannis: an Artifact, also known as an Eridian Artifact, is an awesomely powerful mineral created from the different types of crystals that are continuously mined from Pandora through the excavation of anthropological dig sites of Eridian Alien ruins or on the surface that comes as a reward dropped by a variety of elemental baddies. This unpretentious mineral grants the wearer elemental bonuses to their Action Skill making for a swift Fei Long Flame Kick to the groin for any enemies that are unlucky enough to cross your path!
Four Artifact Types: Corrosive, Explosive, Incendiary, and Shock.
- Artifacts simply vary from level 1-6.
- When manufacturing artifacts keep in mind that these items are class-binding, so when creating an artifact first decide which CLASS you want:
- Soldier (Roland)
- Berserker (Brick)
- Siren (Lilith)
- Hunter (Mordecai)
Grade: |
---|
gd_itemgrades.ElementalUpgrades.ItemGrade_Elemental_[CHARACTER] |
Class | Replace With: |
---|---|
Hunter | Mordecai |
Berserker | Brick |
Siren | Lilith |
Soldier | Roland |
Same thing for the Type:
Type: |
---|
gd_ElementalUpgrade.A_ Item.ElementalArtifact_[CHARACTER] |
Body does not seem to change:
Body: |
---|
gd_ElementalUpgrade.Body.Body_RequiredShared |
Now we give the level of the item as Left Side and the kind again on Right Side:
Left side: |
---|
gd_ElementalUpgrade.LeftSide.LeftSide_Level[1-6] |
Right side: |
gd_ElementalUpgrade.RightSide.RightSide_[KIND] |
Replace Kind With: |
---|
Corrosive |
Explosive |
Incendiary |
Shock |
Material does not seem to change either:
Material: |
---|
None |
Lastly, Manufacturer does NOT seem to change:
Manufacturer: |
---|
gd_manufacturers.Manufacturers.Eridian |
Next we provide the Name information for this item:
Prefix: |
---|
gd_ElementalUpgrade.Prefix.Prefix_[KIND] |
Title: |
---|
gd_ElementalUpgrade.Title.Title_Artifact |
QUALITY apparently decides which LEVEL is required:
Quality | required level |
---|---|
1 | 14 |
2 | 20 |
3 | 26 / 32 |
4 | 38 |
5 | 44 |
As an example:
I will use a level 1 Shock Artifact that is used for Mordecai's Bloodwing.**
EXAMPLE | Code: |
---|---|
Grade | gd_itemgrades.ElementalUpgrades.ItemGrade_Elemental_Mordecai1 |
Type | gd_ElementalUpgrade.A_Item.ElementalArtifact_Mordecai1 |
Body | gd_ElementalUpgrade.Body.Body_RequiredShared |
LeftSide | gd_ElementalUpgrade.LeftSide.LeftSide_Level13 |
Rightside | gd_ElementalUpgrade.RightSide.RightSide_Shock2 |
Material | None |
Manufacturer | gd_manufacturers.Manufacturers.Eridian |
Prefix | gd_ElementalUpgrade.Prefix.Prefix_Shock2 |
Title | gd_ElementalUpgrade.Title.Title_Artifact |
Quality | 14 |
LEGEND:
1Change this to desired character
2Change this to desired elemental effect
3Change this to desired level of artifact
4Change this to desired level required (see quality earlier)