Assault Shotgun
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Notes:

Assault Shotguns are visually different by the inclusion of a detachable box magazine-style loading mechanism, increased rate of fire, comparatively better accuracy, and an increased instance of useful elemental tech abilities. Magazine size for assault shotguns is more regular than the combat variety, basing out at 5 and only going up from there. Pellet count is also much more regular as most models release 7 pellet projectiles in a blast. For more info check out: Wikia: Shotgun Wedding Page

  • Common Titles:

Brute - High damage.
Death - High accuracy.
Sweeper - High spread.

  • Shotguns are the ONLY weapon type that is made by all nine of the main Weapons Manufacturers.
  • Assault Shotguns also share parts with the Combat Shotguns. Some parts are interchangeable with combat shotgun parts, so experiment.
  • Assault Shotguns CANNOT have an incendiary accessory.
Assault Shotgun Type Extra Effect
gd_weap_assault_shotgun.A_Weapon.WeaponType_assault_shotgun ?
Format for Assault Shotgun Parts
gd_weap_assault_shotgun.[Part Name]
Base Rates
Damage 100x1000000000
Accuracy 100x1000000000
Fire Rate 100x1000000000
Mag Size 100x1000000000
Projectiles 100x1000000000
Part Name Damage Mod Accuracy Mod Fire Rate Mod Tech Level Mod Recoil Reduction Extra Effect/Notes
acc.acc1_Spiked - - - - - gives a +100% melee damage bonus.
acc.acc2_Raging - - 20% - - 20% reload speed. "Raging"/ increased the fire rate and faster reload speed.
acc.acc3_Maliwan_Corrosive_Plague -20% - - 10 - "Plague"/ High corrosive damage and proc chance.
acc.acc4_Painful 13% - - - - "Painful"/ increased damage and increased knockback.
acc.acc5_SandSCrux 20% 200% - 9 - Add 5 rounds. 30% reload speed/ Pellets fire in cross shaped pattern, always explosive
acc.acc5_Vladof_Hammer 50% - - 10 - Add 2 rounds. "Explosive"/ Pellets fire in hammer shaped pattern, always explosive
Barrel.barrel4_Hyperion_Butcher - -20% 600% 3 - Add -100% projectiles per shot. 500% burst fire count. "Butcher"/ Fires 5 round bursts, only fires 3 pellets per shot.
mag.mag3 - - - - - offers no stat bonuses.
mag.mag3a - - - - - Add 2 rounds, increases the clip size.
Prefix.Prefix_Acc1_Spiked - - - - - "Spiked"
Prefix.Prefix_Acc2_Raging - - - - - "Raging"
Prefix.Prefix_Acc4_Painful - - - - - "Painful"
Prefix.Prefix_Quality1_Grievous 6% - - 1 - "Grievous"
Prefix.Prefix_Quality2_Lethal 9% - - 1 - "Lethal"
Prefix.Prefix_Quality3_Fatal 12% - - 1 - "Fatal"
Prefix.Prefix_Reload1_Angry - - 20% - - 30% reload speed. "Angry"
Prefix.Prefix__Assault - - - - - "Combat"
Title.TitleM_Hyperion1_Butcher - - - - - "Butcher" "Ahhh… Fresh meat!"
Title.TitleM_Maliwan1_Plague - - - - - "Crux" "Bring out your Dead"/ "Plague" will be renamed "Crux" if used [Title is glitched].
Title.TitleM_SandS1_Crux - - - - - "Crux" "Cross their heart, hope they die."
Title.TitleM_Vladof1_Hammer - - - - - "Hammer" "Drop the Hammer!"
Title.Title_Damage1_Brute 22% - - - - "Brute"
Title.Title_HighSpread1_Sweeper - - - - - Add 1 projectiles per shot. "Sweeper"
Title.Title_Spread_Death - 25% - 2 - +15% critical damage. "Death"

Shotgun/Parts Guide:

  • Shotguns fall into two families, differentiated primarily by their magazines: combat shotguns and assault shotguns. Operationally, the two families strongly resemble one another, but combat shotguns have a lower rate of fire and a slightly higher degree of magnification when zoomed, while assault shotguns have a higher rate of fire, with fewer projectiles per shot. Other than magazines, the two families share most parts, though certain accessories or other parts are specific to one or the other.
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