Class Mods
4f492107-7ffa-44f3-97f3-9c5ce2674553_zpslqbd12l4.jpg

Items » Class Mods

Notes:

First, keep in mind that the Class Mods work differently than most items! For instance, the left/right side parts and the manufacturer materials, depending on the body used will affect it differently. Furthermore, if you were wondering, it is possible to use Class Modifications/effects from another class on any class mod, just don't expect the other classes Action Skill to do anything though once equipped. Lastly, the item type is what tells the game what class or character can equip it or not, so long as that the name matches your class, then you will be able to equip it no matter what body it has, since the body corresponds with the character, and manufacturer used. I think I'm confusing you, so let's just jump right in!
Quality [1-5] scales all effects. 5 is best.

Class Mods are comprised of 9 segregate parts:

Required for class mods Description
Item grade Yes This identifies the base class of the item and along with it, the slot where it can be equipped. For class mods, this will always be gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_<Name>, where <Name> represents the character.
Item type Yes This identifies the sub-class of the item and along with it it may identify the person who can equip the item. For class mods, this will always be gd_CommandDecks.A_Item.Item_CommandDeck_<Name>, where <Name> represents the character.
Body Yes This identifies the body to be drawn in the game and along with it, additional bonuses granted by the item. For class mods, this will always be gd_CommandDecks.Body_<Name>.<Name>_<Subclass>, where <Name> represents the character and <Subclass> represents the subclass.
Left side No For multi-part items (such as class mods) this identifies the left side to be drawn in the game and along with it, additional bonuses granted by the item.
Right side No For multi-part items (such as class mods) this identifies the right side to be drawn in the game and along with it, additional bonuses granted by the item.
Material Yes This identifies the material to be drawn in the game and along with it, the appropriate sub-class bonuses based on body that will be granted by the item.
Manufacturer Yes This identifies the body to be drawn in the game and along with it, the basic stats of the item.
Prefix No This identifies the prefix to be shown in the game (as a prefix to the item's name) and along with it, it may identify additional bonuses granted by the item.
Title Yes This identifies the title to be shown in the game (the item's name) and along with it, it may identify additional bonuses granted by the item. For class mods, this will always be gd_CommandDecks.Title.Title_ComDeck<Name>, where <Name> represents the character.

Bodies

The following table contains the bonuses (for each effect) granted by various bodies (gd_CommandDecks.) of all quality levels.

Body 0 1 2 3 4 5 Default Effect Material 2 Effect Material 3 Effect
Body_Brick.Brick_Berskerker ? ? ? ? ? ? Melee Damage Bullet Damage Resistance Maximum Health
Body_Brick.Brick_BlastMaster ? ? ? ? ? ? Explosive Impact Damage Elemental Effect Chance Elemental Effect Chance
Body_Brick.Brick_Bombardier ? ? ? ? ? ? Launcher Reload Speed Launcher Launcher Fire Rate Launcher Ammo Regeneration
Body_Brick.Brick_Centurion ? ? ? ? ? ? Team Maximum Health Team Health Regeneration Team Magazine Size
Body_Brick.Brick_Skirmisher ? ? ? ? ? ? Team Melee Damage Team Maximum Health Team Melee Damage Resistance
Body_Brick.Brick_Titan ? ? ? ? ? ? Maximum Health Health Regeneration Shield Capacity
Body_Brick.Brick_Warmonger ? ? ? ? ? ? Team Damage Team Grenade Damage Team Melee Damage
Body_Command.Brick_Torgue_Ogre ? ? ? ? ? ? Shotgun Fire Rate Shotgun Damage Shotgun Ammo Regeneration
Body_Lilith.Lilith_Catalyst ? ? ? ? ? ? Team Cooldown Reduction Team Shield Regeneration Team Find Rare Items
Body_Lilith.Lilith_Defender ? ? ? ? ? ? Team Shield Capacity Team Corrosive Resistance Team Ignite Resistance
Body_Lilith.Lilith_Firefly ? ? ? ? ? ? Ignite Damage Ignite Resistance Elemental Effect chance
Body_Lilith.Lilith_Mercenary ? ? ? ? ? ? SMG Damage SMG Elemental Effect Chance SMG Ammo Regeneration
Body_Lilith.Lilith_Plaguebearer ? ? ? ? ? ? Corrode Damage Corrosive Resistance Corrosive Elemental Effect Chance
Body_Lilith.Lilith_Tempest ? ? ? ? ? ? Electrocute Damage Shock Chance Resistance Elemental Effect Chance
Body_Lilith.Lilith_Tormentor ? ? ? ? ? ? Team Elemental Effect Chance Team Elemental Effect damage Team Damage
Body_Command.Lilith_Hyperion_Specter ? ? ? ? ? ? Sniper Rifle Critical Hit Damage Sniper Rifle Accuracy Sniper Rifle Ammo Regen
Body_Mordecai.Mordecai_Assassin ? ? ? ? ? ? Corrode Damage Corrosive Resistance Corrosive Elemental Effect Chance
Body_Mordecai.Mordecai_Gunslinger ? ? ? ? ? ? Pistol Fire Rate Pistol Accuracy Pistol Ammo Regeneration
Body_Mordecai.Mordecai_Hunter ? ? ? ? ? ? Bloodwing Damage Action Skill Cooldown Scavenge Extra Items
Body_Mordecai.Mordecai_Ranger ? ? ? ? ? ? Team Accuracy Team Critical Hit Damage Team Accuracy Recovery
Body_Mordecai.Mordecai_Scavenger ? ? ? ? ? ? Team Scavenge Extra Items Team Health Regeneration Team Find Rare Items
Body_Mordecai.Mordecai_Sniper ? ? ? ? ? ? Sniper Rifle Critical Hit Damage Sniper Rifle Accuracy Sniper Rifle Ammo Regeneration
Body_Mordecai.Mordecai_Survivor ? ? ? ? ? ? Team Health Regeneration Team Reload Speed Team Damage
Body_Command.Mordecai_SandS_Truxican ? ? ? ? ? ? Melee Damage Bullet Damage Resistance Maximum Health
Body_Roland.Roland_Commando ? ? ? ? ? ? Shotgun Fire Rate Shotgun Damage Shotgun Ammo Regeneration
Body_Roland.Roland_HeavyGunner ? ? ? ? ? ? Weapon Magazine Size Weapon Fire Rate Weapon Damage
Body_Roland.Roland_Leader ? ? ? ? ? ? Team Extra Experience Team Recharge Delay Team Recoil Reduction
Body_Roland.Roland_Rifleman ? ? ? ? ? ? Combat Rifle Damage Combat Rifle Recoil Reduction Combat Rifle Ammo Regeneration
Body_Roland.Roland_ShockTrooper ? ? ? ? ? ? Electrocute Damage Shock Chance Resistance Elemental Effect Chance
Body_Roland.Roland_SupportGunner ? ? ? ? ? ? Team Ammo Regeneration Team Magazine Size Team Accuracy
Body_Roland.Roland_Tactician ? ? ? ? ? ? Team Shield Recharge Rate Team Health Regeneration Team Shield Capacity
Body_Command.Roland_Dahl_Marine ? ? ? ? ? ? Launcher Reload Speed Launcher Fire Rate Launcher Ammo Regeneration

Manufacturer Materials:

This is the list of all manufacturer materials (gd_CommandDecks.ManufacturerMaterials.):

  • Material_Anshin_1
  • Material_Anshin_2
  • Material_Anshin_3
  • Material_Atlas_1
  • Material_Atlas_2
  • Material_Atlas_3
  • Material_Dahl_1
  • Material_Dahl_2
  • Material_Dahl_3
  • Material_Hyperion_1
  • Material_Hyperion_2
  • Material_Hyperion_3
  • Material_Jakobs_1
  • Material_Jakobs_2
  • Material_Jakobs_3
  • Material_Maliwan_1
  • Material_Maliwan_2
  • Material_Maliwan_3
  • Material_Pangolin_1
  • Material_Pangolin_2
  • Material_Pangolin_3
  • Material_SandS_1
  • Material_SandS_2
  • Material_SandS_3
  • Material_Tediore_1
  • Material_Tediore_2
  • Material_Tediore_3
  • Material_Torgue_1
  • Material_Torgue_2
  • Material_Torgue_3
  • Material_Vladof_1
  • Material_Vladof_2
  • Material_Vladof_3

The material determines the bonuses to be applied based on the body of the class mod (which is basically the sub-class of the character). The manufacturer of the material appears to be irrelevant (hence it is omitted from the table below); only the ID of the material seems to matter. It appears that materials with ID=1 do not give any bonuses, while materials with ID=2 and materials with ID=3 give different bonuses.


LeftSide Skill Bonuses:

These are all the functional left sides for this Class Mod
LeftSide Skill Bonus 1 Skill Bonus 2 Skill Bonus 3
leftside1 (+2) / /
leftside1b / (+2) /
leftside1c / / (+2)
leftside2 (+3) / /
leftside2b / (+3) /
leftside2c / / (+3)
leftside3 (+3) (+2) /
leftside3b (+2) / (+3)
leftside3c / (+3) (+2)
leftside4 (+4) (+3) /
leftside4b (+3) / (+4)
leftside4c / (+4) (+3)
leftside5 (+3) (+3) (+3)
leftside6 (+4) (+3) (+3)
leftside6b (+3) (+4) (+3)
leftside6c (+3) (+3) (+4)

What & For Whom Manufacturers Manufacture:

Not all manufacturers make all class mods. Here's a reference table for valid manufacturer and item grade combinations:
Item grade / Manufacturer Anshin Atlas Dahl Hyperion Jakobs Maliwan Pangolin SandS Tediore Torgue Vladof
ItemGrade_Gear_ComDeck_Brick No Yes Yes Yes No No Yes No Yes Yes Yes
ItemGrade_Gear_ComDeck_Lilith Yes Yes Yes Yes No Yes Yes Yes No No No
ItemGrade_Gear_ComDeck_Mordecai Yes No No Yes Yes Yes Yes Yes Yes No Yes
ItemGrade_Gear_ComDeck_Roland Yes No Yes No Yes Yes No Yes No Yes Yes
  • NOTE: The table above contains only those manufacturers that produce at least one kind of class mod.**
The following table only applies to the [gd_manufacturers.Manufacturers.] section of class mods, describing the required levels based on the quality level for each manufacturers. As you can see all manufacturers (that actually manufacture class mods) require level 48 for a class mod of quality 5.
Manufacturer / Quality 0 1 2 3 4 5
Anshin 4 13 22 31 40 48
Atlas 10 19 28 37 46 48
Dahl 7 16 25 34 43 48
Hyperion 6 15 24 33 42 48
Jakobs 4 13 22 31 40 48
Maliwan 7 15 25 34 43 48
Pangolin 7 16 25 34 43 48
S&SMunitions 4 13 22 31 40 48
Tediore - 13 22 31 40 48
Torgue 10 19 28 37 47 48
Vladof 10 19 28 37 46 48
  • NOTE: the values above are for blank class mods - various parts may effect the actual requirement level.**

RightSides:

There are 6 different right sides (apart from "rightsidenone" that appears to be the blank part).
The right sides further improve the "Default Effect" and "Manufacturer Effect" bonuses. The right side bonuses are added to the Default and Manufacturer bonuses that have been already scaled by the quality; meaning that quality does not have any impact on the right side bonuses.
Furthermore, it seems that the second last digit in the Name of the class mod is determined by the right side (see the "Naming" columns in the right side tables below).


Roland (Soldier)

Example of Rolands Rifleman Class Mod:

Grade gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Roland
Type gd_CommandDecks.A_Item.Item_CommandDeck_Roland
Body gd_CommandDecks.Body_Roland.Roland_Rifleman
LeftSide gd_CommandDecks.LeftSide.leftside6c
RightSide gd_CommandDecks.RightSide.rightside6
Material gd_CommandDecks.ManufacturerMaterials.Material_Vladof_2
Manufacturer gd_manufacturers.Manufacturers.Vladof
Prefix gd_CommandDecks.Prefix.Prefix_Roland_Rifleman
Title gd_CommandDecks.Title.Title_ComDeckRoland
Quality 5

That gives:

42% Combat Rifle Damage
+3 Assault
+3 Overload
+4 Impact
180% Combat Rifle Recoil Reduction

There are 7 different Class Mods for Roland I found.

Body Default effect Manufacturer_2 Effect Manufacturer_3 Effect Manufacturer
Roland_SupportGunner Team Ammo Regeneration Team Magazine Size Team Accuracy Vladof / S and S
Roland_Rifleman Combat Rifle Damage Combat Rifle Recoil Reduction Combat Rifle Ammo Regeneration Vladof / Torgue
Roland_Commando Shotgun Fire Rate Shotgun Damage Shotgun Ammo Regeneration Jakobs / S and S
Roland_Tactician Team Shield Regeneration Team Health Regeneration Team Shield 776654765457465476474Capacity Maliwan / Anshin
Roland_HeavyGunner Weapon Magazine Size Weapon Fire Rate Weapon Damage Torgue / Dahl
Roland_ShockTrooper Electrocute Damage Shock Chance Resistance Elemental Effect Chance Maliwan / Anshin
Roland_Leader Team Extra Experience Team Recharge Delay Team Recoil Reduction Dahl / Jakobs
dlc3_Marine Launcher Reload Launcher Fire Rate Launcher Ammo Regen Dahl

Effects of LeftSide on skill bonuses:

Body LeftSide skill bonus 1 LeftSide skill bonus 2 LeftSide skill bonus 3
Roland_SupportGunner Stockpile Impact Barrage
Roland_Rifleman Assault Overload Impact
Roland_Commando Scattershot Defense Quick Charge
Roland_Tactician Defense Aid Station Quick Charge
Roland_HeavyGunner Impact Overload Metal Storm
Roland_ShockTrooper Fitness Grenadier Refire
Roland_Leader Deploy Grit Defense
dlc3_Marine Grenadier Cauterize Overload

These Effects on skill bonuses are all in the same pattern. Look at the table below: This stands only for quality 5 class mods. Lower qualities might have lower skill boosts.

The right side bonuses for Roland's Heavy Gunner Class Mod (Quality 5 only, different qualities could change the numbers). Material_1 gives no bonuses. rightsidenone gaves the same bonuses as rightside1 in the tests.

Manufacturer_2 Manufacturer_3 Both
Part name +Fire Rate +Damage +Magazine Size
rightsidenone 40% 28% 50%
rightside1 40% 28% 50%
rightside2 40% 28% 55%
rightside3 45% 31% 60%
rightside4 50% 33% 65%
rightside5 50% 33% 70%
rightside6 60% 39% 75%
The remaining right side bonuses for Roland are to be investigated.
Part name Bonus1 Bonus2 Naming
rightside1 ? ? 100
rightside2 ? ? 200
rightside3 ? ? 300
rightside4 ? ? 400
rightside5 ? ? 500
rightside6 ? ? 600
rightsidenone - - -

Mordecai (Hunter)

Example of Mordecais Ranger Class Mod:

Grade gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Mordecai
Type gd_CommandDecks.A_Item.Item_CommandDeck_Mordecai
Body gd_CommandDecks.Body_Mordecai.Mordecai_Ranger
LeftSide gd_CommandDecks.LeftSide.leftside6
RightSide gd_CommandDecks.RightSide.rightside6
Material gd_CommandDecks.ManufacturerMaterials.Material_Tediore_2
Manufacturer gd_manufacturers.Manufacturers.tediore
Prefix gd_CommandDecks.Prefix.Prefix_Mordecai_Ranger
Title gd_CommandDecks.Title.Title_ComDeckMordecai
Quality 5

That gives:

56% Team Accuracy
+4 Predator
+3 Bird Of Prey
+3 Focus
78% Team Critical Hit Damage

There are 7 different Class Mods for Mordecai.

Body Default effect Manufacturer_2 Effect Manufacturer_3 Effect Manufacturer
Mordecai_Ranger Team Accuracy Team Critical Hit Damage Team Accuracy Recovery Tediore / S and S
Mordecai_Survivor Team Health Regeneration Team Reload Speed Team Damage Maliwan / Pangolin
Mordecai_Gunslinger Pistol Firerate Pistol Accuracy Pistol Ammo Regeneration Vladof / S and S
Mordecai_Assassin Corrode Damage Corrosive Resist Corrosive Effect Chance Hyperion / Maliwan
Mordecai_Scavenger Team Scavenge Extra Items Team Health Regeneration Team Find Rare Items Pangolin / Tediore
Mordecai_Hunter Bloodwing Damage Extra Scavenge Items Action Skill Cooldown Vladof / Jakobs
Mordecai_Sniper Sniper Rifle Critical Hit Damage Sniper Rifle Accuracy Sniper Rifle Ammo Regeneration Jakobs / Hyperion
dlc3_Truxician Melee Damage Bullet Damage Resistance Max Health S and S

Effects of LeftSide on skill bonuses:

Body LeftSide skill bonus 1 LeftSide skill bonus 2 LeftSide skill bonus 3
Mordecai_Ranger Predator Bird Of Pray Focus
Mordecai_Survivor Fast Hands Riotous Remedy Swipe
Mordecai_Gunslinger Deadly Loaded Relentless
Mordecai_Assassin Deadly Lethal Strike Killer
Mordecai_Scavenger Swipe Ransack Out For Blood
Mordecai_Hunter Aerial Impact Swift Strike Out For Blood
Mordecai_Sniper Focus Caliber Carrion Call
dlc3_Truxician Deadly Riotous Remedy Lethal Strike
The following stats have been recorded on Mordecai's Assassin class mod made by Hyperion:
Part name Bonus1 Bonus2 Naming
rightside1 - - 100
rightside2 +4% - 200
rightside3 +8% +3% 300
rightside4 +12% +6% 400
rightside5 +16% +6% 500
rightside6 +20% +12% 600
rightsidenone - - -

Brick (Berserker)

Example of Brick's Blast Master Class Mod:

Grade gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Brick
Type gd_CommandDecks.A_Item.Item_CommandDeck_Brick
Body gd_CommandDecks.Body_Brick.Brick_BlastMaster
LeftSide gd_CommandDecks.LeftSide.leftside5c
RightSide gd_CommandDecks.RightSide.rightside5
Material gd_CommandDecks.ManufacturerMaterials.Material_Torgue_1
Manufacturer gd_manufacturers.Manufacturers.Torgue
Prefix gd_CommandDecks.Prefix.Prefix_Brick_BlastMaster
Title gd_CommandDecks.Title.Title_ComDeckBrick
Quality 3
Body Default effect Manufacturer_2 Effect Manufacturer_3 Effect Manufacturer
Brick_Berskerker Melee Damage Bullet Damage Resistance Maximum Health Valdof / Tediore
Brick_BlastMaster Explosive Impact Damage Elemental Effect Chance Elemental Effect Chance Toruge / Dahl
Brick_Bombardier Launcher Reload Speed Launcher Fire Rate Launcher Ammo Regeneration Dahl / Tediore
Brick_Centurion Team Maximum Health Team Health Regeneration Team Magazine Size Pangolin / Atlas
Brick_Skirmisher Team Melee Damage Team Maximum Health Team Melee Damage Resistance Pangolin / Valdof
Brick_Titan Maximum Health Health Regeneration Shield Capacity Atlas / Pangolin
Brick_Warmonger Team Damage Team Melee Damage Team Grenade Damage Torgue / Hyperion
dlc3_Ogre Shotgun Fire Rate Team Max Health Team Melee Damage Resist Torgue

(For the PS3 version of the game neither the launcher ammo regeneration or the team health regeneration work, unsure if this is the same for the 360 version or not)

(The General Knox DLC has fixed the problem with launcher ammo regeneration and team health regeneration)

Effects of LeftSide on skill bonuses:

Body LeftSide skill bonus 1 LeftSide skill bonus 2 LeftSide skill bonus 3
Brick_Berskerker Endless Rage Heavy Handed Blood Sport
Brick_BlastMaster Liquidate Revenge Master Blaster
Brick_Bombardier Endowed Rapid Reload Wide Load
Brick_Centurion Safeguard Hardened Die Hard
Brick_Skirmisher Short Fuse Sting Like a Bee Bash
Brick_Titan Safeguard Juggernaut Unbreakable
Brick_Warmonger Pay Back Hardened Revenge
dlc3_Ogre Rapid Reload Revenge Die Hard
The actual right side bonuses for Brick are to be investigated.
Part name Bonus1 Bonus2 Naming
rightside1 ? ? 100
rightside2 ? ? 200
rightside3 ? ? 300
rightside4 ? ? 400
rightside5 ? ? 500
rightside6 ? ? 600
rightsidenone - - -

Lilith (Siren)

Example of Lilith's Catalyst Class Mod:

Grade gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith
Type gd_CommandDecks.A_Item.Item_CommandDeck_Lilith
Body gd_CommandDecks.Body_Lilith.Lilith_Catalyst
LeftSide gd_CommandDecks.LeftSide.leftside6
RightSide gd_CommandDecks.RightSide.rightside6
Material gd_CommandDecks.ManufacturerMaterials.Material_Maliwan_1
Manufacturer gd_manufacturers.Manufacturers.Maliwan
Prefix gd_CommandDecks.Prefix.Prefix_Lilith_Catalyst
Title gd_CommandDecks.Title.Title_ComDeckLilith
Quality 4
Body Default effect Manufacturer_2 Effect Manufacturer_3 Effect Manufacturers
Lilith_Catalyst Team Cooldown Team Shield Regen Team Find Rare Items Anshin / Maliwan
Lilith_Defender Team Shields Team Corrosive Resist Team Ignite Resist Pangolin / Anshin
Lilith_Firefly Ignite Damage Ignite Resist Elemental Effect Chance Maliwan / Dahl
Lilith_Mercenary SMG Damage SMG Elemental Effect SMG Ammo Regen Dahl /Atlas
Lilith_Plaguebearer Corrode Damage Corrode Resist Corrode Effect Chance Hyperion / S and S
Lilith_Tempest Electric Damage Shock Chance Resist Elemental Effect Chance S and S / Pangolin
Lilith_Tormentor Team El. Effect Chance Team El. Effect Damage Team Damage Hyperion / Atlas
dlc3_Specter Critical Hit Damage Sniper Rifle Accuracy Sniper Rifle Ammo Regen Hyperion

Effects of LeftSide on skill bonuses:

Body LeftSide skill bonus 1 LeftSide skill bonus 2 LeftSide skill bonus 3
Lilith_Catalyst Phoenix Girl Power Intuition
Lilith_Defender Resilience Diva Inner Glow
Lilith_Firefly Spark Phoenix Diva
Lilith_Mercenary Quicksilver High Velocity Girl Power
Lilith_Plaguebearer Venom Inner Glow Mind Games
Lilith_Tempest Radiance Slayer Silent Resolve
Lilith_Tormentor Spark Radiance Striking
dlc3_Specter Slayer Enforcer High Velocity
The actual right side bonuses for Lilith are to be investigated.
Part name Bonus1 Bonus2 Naming
rightside1 ? ? 100
rightside2 ? ? 200
rightside3 ? ? 300
rightside4 ? ? 400
rightside5 ? ? 500
rightside6 ? ? 600
rightsidenone - - -
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License