Items » Class Mods
Notes:
First, keep in mind that the Class Mods work differently than most items! For instance, the left/right side parts and the manufacturer materials, depending on the body used will affect it differently. Furthermore, if you were wondering, it is possible to use Class Modifications/effects from another class on any class mod, just don't expect the other classes Action Skill to do anything though once equipped. Lastly, the item type is what tells the game what class or character can equip it or not, so long as that the name matches your class, then you will be able to equip it no matter what body it has, since the body corresponds with the character, and manufacturer used. I think I'm confusing you, so let's just jump right in!
Quality [1-5] scales all effects. 5 is best.
Class Mods are comprised of 9 segregate parts:
|
Required for class mods |
Description |
Item grade |
Yes |
This identifies the base class of the item and along with it, the slot where it can be equipped. For class mods, this will always be gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_<Name>, where <Name> represents the character. |
Item type |
Yes |
This identifies the sub-class of the item and along with it it may identify the person who can equip the item. For class mods, this will always be gd_CommandDecks.A_Item.Item_CommandDeck_<Name>, where <Name> represents the character. |
Body |
Yes |
This identifies the body to be drawn in the game and along with it, additional bonuses granted by the item. For class mods, this will always be gd_CommandDecks.Body_<Name>.<Name>_<Subclass>, where <Name> represents the character and <Subclass> represents the subclass. |
Left side |
No |
For multi-part items (such as class mods) this identifies the left side to be drawn in the game and along with it, additional bonuses granted by the item. |
Right side |
No |
For multi-part items (such as class mods) this identifies the right side to be drawn in the game and along with it, additional bonuses granted by the item. |
Material |
Yes |
This identifies the material to be drawn in the game and along with it, the appropriate sub-class bonuses based on body that will be granted by the item. |
Manufacturer |
Yes |
This identifies the body to be drawn in the game and along with it, the basic stats of the item. |
Prefix |
No |
This identifies the prefix to be shown in the game (as a prefix to the item's name) and along with it, it may identify additional bonuses granted by the item. |
Title |
Yes |
This identifies the title to be shown in the game (the item's name) and along with it, it may identify additional bonuses granted by the item. For class mods, this will always be gd_CommandDecks.Title.Title_ComDeck<Name>, where <Name> represents the character. |
Bodies
The following table contains the bonuses (for each effect) granted by various bodies (gd_CommandDecks.) of all quality levels.
Body |
0 |
1 |
2 |
3 |
4 |
5 |
Default Effect |
Material 2 Effect |
Material 3 Effect |
Body_Brick.Brick_Berskerker |
? |
? |
? |
? |
? |
? |
Melee Damage |
Bullet Damage Resistance |
Maximum Health |
Body_Brick.Brick_BlastMaster |
? |
? |
? |
? |
? |
? |
Explosive Impact Damage |
Elemental Effect Chance |
Elemental Effect Chance |
Body_Brick.Brick_Bombardier |
? |
? |
? |
? |
? |
? |
Launcher Reload Speed |
Launcher Launcher Fire Rate |
Launcher Ammo Regeneration |
Body_Brick.Brick_Centurion |
? |
? |
? |
? |
? |
? |
Team Maximum Health |
Team Health Regeneration |
Team Magazine Size |
Body_Brick.Brick_Skirmisher |
? |
? |
? |
? |
? |
? |
Team Melee Damage |
Team Maximum Health |
Team Melee Damage Resistance |
Body_Brick.Brick_Titan |
? |
? |
? |
? |
? |
? |
Maximum Health |
Health Regeneration |
Shield Capacity |
Body_Brick.Brick_Warmonger |
? |
? |
? |
? |
? |
? |
Team Damage |
Team Grenade Damage |
Team Melee Damage |
Body_Command.Brick_Torgue_Ogre |
? |
? |
? |
? |
? |
? |
Shotgun Fire Rate |
Shotgun Damage |
Shotgun Ammo Regeneration |
Body_Loyalty.Loyalty_Brick_Pangolin |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Shield Recharge Rate |
Shield Capacity |
Body_Loyalty.Loyalty_Brick_Tediore |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Weapon Accuracy |
Shield Capacity |
Body_Loyalty.Loyalty_Brick_Torgue |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Shield Capacity |
Grenade Damage |
Body_Lilith.Lilith_Catalyst |
? |
? |
? |
? |
? |
? |
Team Cooldown Reduction |
Team Shield Regeneration |
Team Find Rare Items |
Body_Lilith.Lilith_Defender |
? |
? |
? |
? |
? |
? |
Team Shield Capacity |
Team Corrosive Resistance |
Team Ignite Resistance |
Body_Lilith.Lilith_Firefly |
? |
? |
? |
? |
? |
? |
Ignite Damage |
Ignite Resistance |
Elemental Effect chance |
Body_Lilith.Lilith_Mercenary |
? |
? |
? |
? |
? |
? |
SMG Damage |
SMG Elemental Effect Chance |
SMG Ammo Regeneration |
Body_Lilith.Lilith_Plaguebearer |
? |
? |
? |
? |
? |
? |
Corrode Damage |
Corrosive Resistance |
Corrosive Elemental Effect Chance |
Body_Lilith.Lilith_Tempest |
? |
? |
? |
? |
? |
? |
Electrocute Damage |
Shock Chance Resistance |
Elemental Effect Chance |
Body_Lilith.Lilith_Tormentor |
? |
? |
? |
? |
? |
? |
Team Elemental Effect Chance |
Team Elemental Effect damage |
Team Damage |
Body_Command.Lilith_Hyperion_Specter |
? |
? |
? |
? |
? |
? |
Sniper Rifle Critical Hit Damage |
Sniper Rifle Accuracy |
Sniper Rifle Ammo Regen |
Body_Loyalty.Loyalty_Lilith_Dahl |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Shield Capacity |
Weapon Magazine Size |
Body_Loyalty.Loyalty_Lilith_Eridian |
? |
? |
? |
? |
? |
? |
Weapon Damage |
? |
? |
Body_Loyalty.Loyalty_Lilith_Maliwan |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Shield Capacity |
Weapon Magazine Size |
Body_Mordecai.Mordecai_Assassin |
? |
? |
? |
? |
? |
? |
Corrode Damage |
Corrosive Resistance |
Corrosive Elemental Effect Chance |
Body_Mordecai.Mordecai_Gunslinger |
? |
? |
? |
? |
? |
? |
Pistol Fire Rate |
Pistol Accuracy |
Pistol Ammo Regeneration |
Body_Mordecai.Mordecai_Hunter |
? |
? |
? |
? |
? |
? |
Bloodwing Damage |
Action Skill Cooldown |
Scavenge Extra Items |
Body_Mordecai.Mordecai_Ranger |
? |
? |
? |
? |
? |
? |
Team Accuracy |
Team Critical Hit Damage |
Team Accuracy Recovery |
Body_Mordecai.Mordecai_Scavenger |
? |
? |
? |
? |
? |
? |
Team Scavenge Extra Items |
Team Health Regeneration |
Team Find Rare Items |
Body_Mordecai.Mordecai_Sniper |
? |
? |
? |
? |
? |
? |
Sniper Rifle Critical Hit Damage |
Sniper Rifle Accuracy |
Sniper Rifle Ammo Regeneration |
Body_Mordecai.Mordecai_Survivor |
? |
? |
? |
? |
? |
? |
Team Health Regeneration |
Team Reload Speed |
Team Damage |
Body_Command.Mordecai_SandS_Truxican |
? |
? |
? |
? |
? |
? |
Melee Damage |
Bullet Damage Resistance |
Maximum Health |
Body_Loyalty.Loyalty_Mordecai_Anshin |
? |
? |
? |
? |
? |
? |
Shield Capacity |
Shield Recharge Rate |
Shield Recharge Delay |
Body_Loyalty.Loyalty_Mordecai_Hyperion |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Shield Recharge Delay |
Grenade Damage |
Body_Loyalty.Loyalty_Mordecai_Jakobs |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Weapon Accuracy |
Weapon Reload Speed |
Body_Roland.Roland_Commando |
? |
? |
? |
? |
? |
? |
Shotgun Fire Rate |
Shotgun Damage |
Shotgun Ammo Regeneration |
Body_Roland.Roland_HeavyGunner |
? |
? |
? |
? |
? |
? |
Weapon Magazine Size |
Weapon Fire Rate |
Weapon Damage |
Body_Roland.Roland_Leader |
? |
? |
? |
? |
? |
? |
Team Extra Experience |
Team Recharge Delay |
Team Recoil Reduction |
Body_Roland.Roland_Rifleman |
? |
? |
? |
? |
? |
? |
Combat Rifle Damage |
Combat Rifle Recoil Reduction |
Combat Rifle Ammo Regeneration |
Body_Roland.Roland_ShockTrooper |
? |
? |
? |
? |
? |
? |
Electrocute Damage |
Shock Chance Resistance |
Elemental Effect Chance |
Body_Roland.Roland_SupportGunner |
? |
? |
? |
? |
? |
? |
Team Ammo Regeneration |
Team Magazine Size |
Team Accuracy |
Body_Roland.Roland_Tactician |
? |
? |
? |
? |
? |
? |
Team Shield Recharge Rate |
Team Health Regeneration |
Team Shield Capacity |
Body_Command.Roland_Dahl_Marine |
? |
? |
? |
? |
? |
? |
Launcher Reload Speed |
Launcher Fire Rate |
Launcher Ammo Regeneration |
Body_Loyalty.Loyalty_Roland_Atlas |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Shield Capacity |
Weapon Accuracy |
Body_Loyalty.Loyalty_Roland_SandS |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Shield Capacity |
Weapon Reload Speed |
Body_Loyalty.Loyalty_Roland_Vlandof |
? |
? |
? |
? |
? |
? |
Weapon Damage |
Shield Recharge Delay |
Weapon Reload Speed |
Manufacturer Materials:
This is the list of all manufacturer materials (gd_CommandDecks.ManufacturerMaterials.):
- Material_Anshin_1
- Material_Anshin_2
- Material_Anshin_3
- Material_Atlas_1
- Material_Atlas_2
- Material_Atlas_3
- Material_Dahl_1
- Material_Dahl_2
- Material_Dahl_3
- Material_Hyperion_1
- Material_Hyperion_2
- Material_Hyperion_3
- Material_Jakobs_1
- Material_Jakobs_2
- Material_Jakobs_3
- Material_Maliwan_1
- Material_Maliwan_2
- Material_Maliwan_3
- Material_Pangolin_1
- Material_Pangolin_2
- Material_Pangolin_3
- Material_SandS_1
- Material_SandS_2
- Material_SandS_3
- Material_Tediore_1
- Material_Tediore_2
- Material_Tediore_3
- Material_Torgue_1
- Material_Torgue_2
- Material_Torgue_3
- Material_Vladof_1
- Material_Vladof_2
- Material_Vladof_3
The material determines the bonuses to be applied based on the body of the class mod (which is basically the sub-class of the character). The manufacturer of the material appears to be irrelevant (hence it is omitted from the table below); only the ID of the material seems to matter. It appears that materials with ID=1 do not give any bonuses, while materials with ID=2 and materials with ID=3 give different bonuses.
LeftSide Skill Bonuses:
These are all the functional left sides for this Class Mod
LeftSide |
Skill Bonus 1 |
Skill Bonus 2 |
Skill Bonus 3 |
leftside1 |
(+2) |
/ |
/ |
leftside1b |
/ |
(+2) |
/ |
leftside1c |
/ |
/ |
(+2) |
leftside2 |
(+3) |
/ |
/ |
leftside2b |
/ |
(+3) |
/ |
leftside2c |
/ |
/ |
(+3) |
leftside3 |
(+3) |
(+2) |
/ |
leftside3b |
(+2) |
/ |
(+3) |
leftside3c |
/ |
(+3) |
(+2) |
leftside4 |
(+4) |
(+3) |
/ |
leftside4b |
(+3) |
/ |
(+4) |
leftside4c |
/ |
(+4) |
(+3) |
leftside5 |
(+3) |
(+3) |
(+3) |
leftside6 |
(+4) |
(+3) |
(+3) |
leftside6b |
(+3) |
(+4) |
(+3) |
leftside6c |
(+3) |
(+3) |
(+4) |
What & For Whom Manufacturers Manufacture:
Not all manufacturers make all class mods. Here's a reference table for valid manufacturer and item grade combinations:
Item grade / Manufacturer |
Anshin |
Atlas |
Dahl |
Hyperion |
Jakobs |
Maliwan |
Pangolin |
SandS |
Tediore |
Torgue |
Vladof |
ItemGrade_Gear_ComDeck_Brick |
No |
Yes |
Yes |
Yes |
No |
No |
Yes |
No |
Yes |
Yes |
Yes |
ItemGrade_Gear_ComDeck_Lilith |
Yes |
Yes |
Yes |
Yes |
No |
Yes |
Yes |
Yes |
No |
No |
No |
ItemGrade_Gear_ComDeck_Mordecai |
Yes |
No |
No |
Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
No |
Yes |
ItemGrade_Gear_ComDeck_Roland |
Yes |
No |
Yes |
No |
Yes |
Yes |
No |
Yes |
No |
Yes |
Yes |
- NOTE: The table above contains only those manufacturers that produce at least one kind of class mod.**
The following table only applies to the
[gd_manufacturers.Manufacturers.] section of class mods, describing the required levels based on the quality level for each manufacturers. As you can see all manufacturers (that actually manufacture class mods) require
level 48 for a class mod of
quality 5.
Manufacturer / Quality |
0 |
1 |
2 |
3 |
4 |
5 |
Anshin |
4 |
13 |
22 |
31 |
40 |
48 |
Atlas |
10 |
19 |
28 |
37 |
46 |
48 |
Dahl |
7 |
16 |
25 |
34 |
43 |
48 |
Hyperion |
6 |
15 |
24 |
33 |
42 |
48 |
Jakobs |
4 |
13 |
22 |
31 |
40 |
48 |
Maliwan |
7 |
15 |
25 |
34 |
43 |
48 |
Pangolin |
7 |
16 |
25 |
34 |
43 |
48 |
S&SMunitions |
4 |
13 |
22 |
31 |
40 |
48 |
Tediore |
- |
13 |
22 |
31 |
40 |
48 |
Torgue |
10 |
19 |
28 |
37 |
47 |
48 |
Vladof |
10 |
19 |
28 |
37 |
46 |
48 |
- NOTE: the values above are for blank class mods - various parts may effect the actual requirement level.**
RightSides:
There are 6 different right sides (apart from "rightsidenone" that appears to be the blank part).
The right sides further improve the "Default Effect" and "Manufacturer Effect" bonuses. The right side bonuses are added to the Default and Manufacturer bonuses that have been already scaled by the quality; meaning that quality does not have any impact on the right side bonuses.
Furthermore, it seems that the second last digit in the Name of the class mod is determined by the right side (see the "Naming" columns in the right side tables below).
Roland (Soldier)
Example of Rolands Rifleman Class Mod:
Grade |
gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Roland |
Type |
gd_CommandDecks.A_Item.Item_CommandDeck_Roland |
Body |
gd_CommandDecks.Body_Roland.Roland_Rifleman |
LeftSide |
gd_CommandDecks.LeftSide.leftside6c |
RightSide |
gd_CommandDecks.RightSide.rightside6 |
Material |
gd_CommandDecks.ManufacturerMaterials.Material_Vladof_2 |
Manufacturer |
gd_manufacturers.Manufacturers.Vladof |
Prefix |
gd_CommandDecks.Prefix.Prefix_Roland_Rifleman |
Title |
gd_CommandDecks.Title.Title_ComDeckRoland |
Quality |
5 |
That gives:
42% |
Combat Rifle Damage |
+3 |
Assault |
+3 |
Overload |
+4 |
Impact |
180% |
Combat Rifle Recoil Reduction |
There are 7 different Class Mods for Roland I found.
Body |
Default effect |
Manufacturer_2 Effect |
Manufacturer_3 Effect |
Manufacturer |
Roland_SupportGunner |
Team Ammo Regeneration |
Team Magazine Size |
Team Accuracy |
Vladof / S and S |
Roland_Rifleman |
Combat Rifle Damage |
Combat Rifle Recoil Reduction |
Combat Rifle Ammo Regeneration |
Vladof / Torgue |
Roland_Commando |
Shotgun Fire Rate |
Shotgun Damage |
Shotgun Ammo Regeneration |
Jakobs / S and S |
Roland_Tactician |
Team Shield Regeneration |
Team Health Regeneration |
Team Shield 776654765457465476474Capacity |
Maliwan / Anshin |
Roland_HeavyGunner |
Weapon Magazine Size |
Weapon Fire Rate |
Weapon Damage |
Torgue / Dahl |
Roland_ShockTrooper |
Electrocute Damage |
Shock Chance Resistance |
Elemental Effect Chance |
Maliwan / Anshin |
Roland_Leader |
Team Extra Experience |
Team Recharge Delay |
Team Recoil Reduction |
Dahl / Jakobs |
dlc3_Marine |
Launcher Reload |
Launcher Fire Rate |
Launcher Ammo Regen |
Dahl |
Effects of LeftSide on skill bonuses:
Body |
LeftSide skill bonus 1 |
LeftSide skill bonus 2 |
LeftSide skill bonus 3 |
Roland_SupportGunner |
Stockpile |
Impact |
Barrage |
Roland_Rifleman |
Assault |
Overload |
Impact |
Roland_Commando |
Scattershot |
Defense |
Quick Charge |
Roland_Tactician |
Defense |
Aid Station |
Quick Charge |
Roland_HeavyGunner |
Impact |
Overload |
Metal Storm |
Roland_ShockTrooper |
Fitness |
Grenadier |
Refire |
Roland_Leader |
Deploy |
Grit |
Defense |
dlc3_Marine |
Grenadier |
Cauterize |
Overload |
These Effects on skill bonuses are all in the same pattern. Look at the table below: This stands only for quality 5 class mods. Lower qualities might have lower skill boosts.
The right side bonuses for Roland's Heavy Gunner Class Mod (Quality 5 only, different qualities could change the numbers). Material_1 gives no bonuses. rightsidenone gaves the same bonuses as rightside1 in the tests.
|
Manufacturer_2 |
Manufacturer_3 |
Both |
Part name |
+Fire Rate |
+Damage |
+Magazine Size |
rightsidenone |
40% |
28% |
50% |
rightside1 |
40% |
28% |
50% |
rightside2 |
40% |
28% |
55% |
rightside3 |
45% |
31% |
60% |
rightside4 |
50% |
33% |
65% |
rightside5 |
50% |
33% |
70% |
rightside6 |
60% |
39% |
75% |
The remaining right side bonuses for Roland are to be investigated.
Part name |
Bonus1 |
Bonus2 |
Naming |
rightside1 |
? |
? |
100 |
rightside2 |
? |
? |
200 |
rightside3 |
? |
? |
300 |
rightside4 |
? |
? |
400 |
rightside5 |
? |
? |
500 |
rightside6 |
? |
? |
600 |
rightsidenone |
- |
- |
- |
Mordecai (Hunter)
Example of Mordecais Ranger Class Mod:
Grade |
gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Mordecai |
Type |
gd_CommandDecks.A_Item.Item_CommandDeck_Mordecai |
Body |
gd_CommandDecks.Body_Mordecai.Mordecai_Ranger |
LeftSide |
gd_CommandDecks.LeftSide.leftside6 |
RightSide |
gd_CommandDecks.RightSide.rightside6 |
Material |
gd_CommandDecks.ManufacturerMaterials.Material_Tediore_2 |
Manufacturer |
gd_manufacturers.Manufacturers.tediore |
Prefix |
gd_CommandDecks.Prefix.Prefix_Mordecai_Ranger |
Title |
gd_CommandDecks.Title.Title_ComDeckMordecai |
Quality |
5 |
That gives:
56% |
Team Accuracy |
+4 |
Predator |
+3 |
Bird Of Prey |
+3 |
Focus |
78% |
Team Critical Hit Damage |
There are 7 different Class Mods for Mordecai.
Body |
Default effect |
Manufacturer_2 Effect |
Manufacturer_3 Effect |
Manufacturer |
Mordecai_Ranger |
Team Accuracy |
Team Critical Hit Damage |
Team Accuracy Recovery |
Tediore / S and S |
Mordecai_Survivor |
Team Health Regeneration |
Team Reload Speed |
Team Damage |
Maliwan / Pangolin |
Mordecai_Gunslinger |
Pistol Firerate |
Pistol Accuracy |
Pistol Ammo Regeneration |
Vladof / S and S |
Mordecai_Assassin |
Corrode Damage |
Corrosive Resist |
Corrosive Effect Chance |
Hyperion / Maliwan |
Mordecai_Scavenger |
Team Scavenge Extra Items |
Team Health Regeneration |
Team Find Rare Items |
Pangolin / Tediore |
Mordecai_Hunter |
Bloodwing Damage |
Extra Scavenge Items |
Action Skill Cooldown |
Vladof / Jakobs |
Mordecai_Sniper |
Sniper Rifle Critical Hit Damage |
Sniper Rifle Accuracy |
Sniper Rifle Ammo Regeneration |
Jakobs / Hyperion |
dlc3_Truxician |
Melee Damage |
Bullet Damage Resistance |
Max Health |
S and S |
Effects of LeftSide on skill bonuses:
Body |
LeftSide skill bonus 1 |
LeftSide skill bonus 2 |
LeftSide skill bonus 3 |
Mordecai_Ranger |
Predator |
Bird Of Pray |
Focus |
Mordecai_Survivor |
Fast Hands |
Riotous Remedy |
Swipe |
Mordecai_Gunslinger |
Deadly |
Loaded |
Relentless |
Mordecai_Assassin |
Deadly |
Lethal Strike |
Killer |
Mordecai_Scavenger |
Swipe |
Ransack |
Out For Blood |
Mordecai_Hunter |
Aerial Impact |
Swift Strike |
Out For Blood |
Mordecai_Sniper |
Focus |
Caliber |
Carrion Call |
dlc3_Truxician |
Deadly |
Riotous Remedy |
Lethal Strike |
The following stats have been recorded on Mordecai's Assassin class mod made by Hyperion:
Part name |
Bonus1 |
Bonus2 |
Naming |
rightside1 |
- |
- |
100 |
rightside2 |
+4% |
- |
200 |
rightside3 |
+8% |
+3% |
300 |
rightside4 |
+12% |
+6% |
400 |
rightside5 |
+16% |
+6% |
500 |
rightside6 |
+20% |
+12% |
600 |
rightsidenone |
- |
- |
- |
Brick (Berserker)
Example of Brick's Blast Master Class Mod:
Grade |
gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Brick |
Type |
gd_CommandDecks.A_Item.Item_CommandDeck_Brick |
Body |
gd_CommandDecks.Body_Brick.Brick_BlastMaster |
LeftSide |
gd_CommandDecks.LeftSide.leftside5c |
RightSide |
gd_CommandDecks.RightSide.rightside5 |
Material |
gd_CommandDecks.ManufacturerMaterials.Material_Torgue_1 |
Manufacturer |
gd_manufacturers.Manufacturers.Torgue |
Prefix |
gd_CommandDecks.Prefix.Prefix_Brick_BlastMaster |
Title |
gd_CommandDecks.Title.Title_ComDeckBrick |
Quality |
3 |
Body |
Default effect |
Manufacturer_2 Effect |
Manufacturer_3 Effect |
Manufacturer |
Brick_Berskerker |
Melee Damage |
Bullet Damage Resistance |
Maximum Health |
Valdof / Tediore |
Brick_BlastMaster |
Explosive Impact Damage |
Elemental Effect Chance |
Elemental Effect Chance |
Toruge / Dahl |
Brick_Bombardier |
Launcher Reload Speed |
Launcher Fire Rate |
Launcher Ammo Regeneration |
Dahl / Tediore |
Brick_Centurion |
Team Maximum Health |
Team Health Regeneration |
Team Magazine Size |
Pangolin / Atlas |
Brick_Skirmisher |
Team Melee Damage |
Team Maximum Health |
Team Melee Damage Resistance |
Pangolin / Valdof |
Brick_Titan |
Maximum Health |
Health Regeneration |
Shield Capacity |
Atlas / Pangolin |
Brick_Warmonger |
Team Damage |
Team Melee Damage |
Team Grenade Damage |
Torgue / Hyperion |
dlc3_Ogre |
Shotgun Fire Rate |
Team Max Health |
Team Melee Damage Resist |
Torgue |
(For the PS3 version of the game neither the launcher ammo regeneration or the team health regeneration work, unsure if this is the same for the 360 version or not)
(The General Knox DLC has fixed the problem with launcher ammo regeneration and team health regeneration)
Effects of LeftSide on skill bonuses:
Body |
LeftSide skill bonus 1 |
LeftSide skill bonus 2 |
LeftSide skill bonus 3 |
Brick_Berskerker |
Endless Rage |
Heavy Handed |
Blood Sport |
Brick_BlastMaster |
Liquidate |
Revenge |
Master Blaster |
Brick_Bombardier |
Endowed |
Rapid Reload |
Wide Load |
Brick_Centurion |
Safeguard |
Hardened |
Die Hard |
Brick_Skirmisher |
Short Fuse |
Sting Like a Bee |
Bash |
Brick_Titan |
Safeguard |
Juggernaut |
Unbreakable |
Brick_Warmonger |
Pay Back |
Hardened |
Revenge |
dlc3_Ogre |
Rapid Reload |
Revenge |
Die Hard |
The actual right side bonuses for Brick are to be investigated.
Part name |
Bonus1 |
Bonus2 |
Naming |
rightside1 |
? |
? |
100 |
rightside2 |
? |
? |
200 |
rightside3 |
? |
? |
300 |
rightside4 |
? |
? |
400 |
rightside5 |
? |
? |
500 |
rightside6 |
? |
? |
600 |
rightsidenone |
- |
- |
- |
Lilith (Siren)
Example of Lilith's Catalyst Class Mod:
Grade |
gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith |
Type |
gd_CommandDecks.A_Item.Item_CommandDeck_Lilith |
Body |
gd_CommandDecks.Body_Lilith.Lilith_Catalyst |
LeftSide |
gd_CommandDecks.LeftSide.leftside6 |
RightSide |
gd_CommandDecks.RightSide.rightside6 |
Material |
gd_CommandDecks.ManufacturerMaterials.Material_Maliwan_1 |
Manufacturer |
gd_manufacturers.Manufacturers.Maliwan |
Prefix |
gd_CommandDecks.Prefix.Prefix_Lilith_Catalyst |
Title |
gd_CommandDecks.Title.Title_ComDeckLilith |
Quality |
4 |
Body |
Default effect |
Manufacturer_2 Effect |
Manufacturer_3 Effect |
Manufacturers |
Lilith_Catalyst |
Team Cooldown |
Team Shield Regen |
Team Find Rare Items |
Anshin / Maliwan |
Lilith_Defender |
Team Shields |
Team Corrosive Resist |
Team Ignite Resist |
Pangolin / Anshin |
Lilith_Firefly |
Ignite Damage |
Ignite Resist |
Elemental Effect Chance |
Maliwan / Dahl |
Lilith_Mercenary |
SMG Damage |
SMG Elemental Effect |
SMG Ammo Regen |
Dahl /Atlas |
Lilith_Plaguebearer |
Corrode Damage |
Corrode Resist |
Corrode Effect Chance |
Hyperion / S and S |
Lilith_Tempest |
Electric Damage |
Shock Chance Resist |
Elemental Effect Chance |
S and S / Pangolin |
Lilith_Tormentor |
Team El. Effect Chance |
Team El. Effect Damage |
Team Damage |
Hyperion / Atlas |
dlc3_Specter |
Critical Hit Damage |
Sniper Rifle Accuracy |
Sniper Rifle Ammo Regen |
Hyperion |
Effects of LeftSide on skill bonuses:
Body |
LeftSide skill bonus 1 |
LeftSide skill bonus 2 |
LeftSide skill bonus 3 |
Lilith_Catalyst |
Phoenix |
Girl Power |
Intuition |
Lilith_Defender |
Resilience |
Diva |
Inner Glow |
Lilith_Firefly |
Spark |
Phoenix |
Diva |
Lilith_Mercenary |
Quicksilver |
High Velocity |
Girl Power |
Lilith_Plaguebearer |
Venom |
Inner Glow |
Mind Games |
Lilith_Tempest |
Radiance |
Slayer |
Silent Resolve |
Lilith_Tormentor |
Spark |
Radiance |
Striking |
dlc3_Specter |
Slayer |
Enforcer |
High Velocity |
The actual right side bonuses for Lilith are to be investigated.
Part name |
Bonus1 |
Bonus2 |
Naming |
rightside1 |
? |
? |
100 |
rightside2 |
? |
? |
200 |
rightside3 |
? |
? |
300 |
rightside4 |
? |
? |
400 |
rightside5 |
? |
? |
500 |
rightside6 |
? |
? |
600 |
rightsidenone |
- |
- |
- |