Combat Rifle
Notes:
- The Sentinel- is always composed of barrel3, body4, stock2 and mag1. It can be quite an underwhelming Combat Rifle when compared to similar weapons. Its modifiers aren't particularly bad, but almost all of its parts are pre-determined, giving it medium damage, relatively low rate of fire, and mediocre accuracy (for a combat rifle). It has a very powerful scope, but due to its increased spread, you cannot take full advantage of its magnification bonus. For More info: Wikia: The Sentinel
Sentinel_Material |
---|
Spread: +35% |
Reload Speed: -50% |
- Elemental Tech Multipliers are determined (with some exceptions) by the Tech level, higher the number, then higher the chance of that element procing causing splash damage. Elemental Prefixes do nothing for a gun except add something like 1_Common rarity level to it. But, yes, they do correlate nicely with naming.
- These prefixes are applied to some guns when the above supposed effect is already met, i.g. specific parts with tech or titles/prefix produce a weapon with a x4 fire elemental multiplier, then the game engine may, after the condition is met, slap-on Prefix_DTIncendiary_4 Combustion to it (e.g. Hx 530 C Combustion Hellfire).
Combat Rifle Type | Extra Effect |
---|---|
gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle | ? |
gd_weap_combat_rifle.[Part Name] |
Base Combat Rifle:
- 99999999 Damage
- 99999999 Accuracy
- 30.0 Rate of Fire
Very Important: There are also some base damage changes, depending on the Manufacturer of the base weapon.
- Tediore = +90% damage
- Dahl = +160% damage
- Hyperion = +130% damage
On top of the modifiers below for the Manufacturer type, there are also "Material type" modifiers for each Manufacturer.
- These are presented as "gd_weap_shared_materialparts.ManufacturerMaterials.Material_Manufacturer tag from below table_Level Number"
- For a Hyperion level 3, it would look like this:
"gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3"
Manufacturer | Material level 1 | Material level 2 | Material level 3 (Green Description Text) |
---|---|---|---|
Atlas | (Atlas_1) -3% Recoil Reduction, +50% Fire Rate, +Mag size, +10% Damage | (Atlas_2) -3% Recoil Reduction, +50% Fire Rate, +mag size, +15% damage | (Atlas_3) -3% Recoil Reduction, +50% Fire Rate, +mag size, +20% Damage |
Dahl | (Dahl_1) +23% Recoil Reduction, -2.5% Accuracy | (Dahl_2) +29% Recoil Reduction, -2% Accuracy, +10% Damage | (Dahl_3) +44% Recoil Reduction, -2% Accuracy, +20% Damage |
Hyperion | (Hyperion_1) +41% Recoil Reduction, +41% Accuracy | (Hyperion_2) +46% Accuracy, +41% Recoil Reduction, +23% Fire rate, +20% damage | (Hyperion_3) +50% Accuracy, +44% Recoil Reduction, +23% Reload Speed, +30% Damage |
Jakobs | (Jakobs_1) +36% Damage, -33% Fire rate | (Jakobs_2) +25% Damage, -33% Fire Rate, +4% Accuracy | (Jakobs_3) +50% Damage, -33% Fire Rate, -7% Accuracy |
Maliwan | (Maliwan_1) High Elemental Effect Chance | (Maliwan_2) +10% Damage, +1% Accuracy, Higher Elemental Effect Chance | (Maliwan_3) +10% Damage, +2% Accuracy, Very High Elemental Effect Chance |
SandSMunitions | (SandS_1) +Mag size | (SandS_2) +10% Damage, ++mag size | (SandS_3) +10% Damage, +++mag size |
Tediore | (Tediore_1) +41% Reload Speed, -15% damage, -4% Accuracy | (Tediore_2) +46% Reload Speed, -10% damage, -3% Accuracy | (Tediore_3) +50% Reload Speed, -10% Damage, -2% Accuracy |
Torgue | (Torgue_1) +20% Damage, +14% Fire Rate, -4% Accuracy | (Torgue_2) +25% Damage, +14% Fire Rate, -4% Accuracy | (Torgue_3) +31% Damage, +14% Fire Rate, -3.5% Accuracy |
Vladof | (Vladof_1) +31% Fire Rate, -4% Accuracy | (Vladof_2) +33% Fire Rate,?4% Accuracy, +10% Damage | (Vladof_3) +36% Fire Rate, -4% Accuracy, +10% Damage |
The rest of this list I have updated as single part weapons on an Atlas base. Different effects may result from combinations.
Part Name | Damage Mod | Accuracy Mod | Fire Rate Mod | Tech Level Mod | Recoil Reduction | Extra Effect/Notes |
---|---|---|---|---|---|---|
acc.acc2_Intense | - | 15% | - | 2 | - | increases accuracy, gives a +50% critical hit bonus and increases tech. |
acc.acc3_Corrosive | -40% | - | - | 6 | - | "Corrosive" |
acc.acc3_Shock | -40% | - | - | 6 | - | "Shock" |
acc.acc4_Deathly | 20% | - | - | - | 25% | "Deathly"/ reduces recoil and increases damage. |
acc.acc5_Explosive | -40% | - | - | 6 | - | "Explosive" |
acc.acc5_Incendiary | -40% | - | - | 6 | - | "Incendiary" |
acc.acc_none | - | - | - | - | - | - |
Barrel.barrel1 | -4% | - | - | - | - | has the lowest damage and low accuracy. [Combat Rifles only] |
Barrel.barrel1_starter | -4% | 20% | - | - | - | has the lowest damage and has a slight accuracy increase.[Combat Rifles only] |
Barrel.barrel3 | 10% | 50% | - | 1 | - | has average damage, high accuracy and a slight tech boost. |
Barrel.barrel4 | 30% | 30% | - | - | -35% | has the highest damage and average accuracy. |
Barrel.barrel4_Dahl_Raven | 35% | 30% | - | 3 | -20% | - |
Barrel.barrel5 | 15% | 130% | - | - | 50% | has high damage and the highest accuracy. |
Barrel.barrel5_Hyperion_Destroyer | 18% | 130% | - | 5 | 50% | 10000% burst fire count when scoped. Fully automatic when zoomed. |
Body.body1 | -8% | - | - | - | - | "CR"/slightly decreases damage |
Body.body3 | -15% | - | 30% | 2 | 30% | "TCH"/ increases fire rate, decreases damage, reduces recoil, and adds tech. |
Body.body4 | 20% | - | -30% | - | -50% | "HLK"/ increases damage, decreases fire rate, and adds alot of recoil. |
Body.body4_Tediore_Guardian | 25% | - | -30% | 3 | -50% | Ammo regen rate 30%. "GRD"/ [Combat Rifles only]increases damage, reduces fire rate, adds alot of recoil, adds alot of tech, and adds ammo regen. |
Body.body5 | 20% | - | 50% | 1 | 20% | "AR"/ [Preferred] increases damage, greatly increases fire rate, and reduces recoil. |
Grip.grip1 | - | - | - | - | - | "Tediore" |
Grip.grip2 | - | - | - | - | - | "Vladof" |
Grip.grip3 | - | - | - | - | - | "Hyperion" ["SandS Munitions" for support machine gun] |
Grip.grip4 | - | - | - | - | - | "Dahl" ["Torgue" for support machine gun] |
Grip.grip5 | - | - | - | - | - | "Atlas" |
Grip.grip5_Gearbox | - | - | - | - | - | "Gearbox" |
mag.mag1 | - | - | - | - | - | offers no stat bonuses. |
mag.mag1a_pounder | 52% | - | -200% | - | - | Add -6 rounds. 40% reload speed. -200% burst fire count, changes the rifle into a single shot weapon with high damage, low fire rate, and reduced clip. |
mag.mag3 | - | - | - | - | - | Add 6 rounds. -30% reload speed, increases the clip size while slowing reload speed. |
mag.mag3_Dahl_Raven | - | - | - | 3 | - | Add 9 rounds. -30% reload speed, 200% burst fire count, Fires 5 round bursts instead of 3. |
Prefix.Prefix_Acc2_Intense | - | - | - | - | - | "Intense" |
Prefix.Prefix_Acc3_Deathly | - | - | - | - | - | "Deathly" |
Prefix.Prefix_Damage1_Punishing | 20% | - | - | - | - | "Punishing" |
Prefix.Prefix_LowDamage1_Short | - | - | - | 3 | 100% | 60% reload speed. "Short" |
Prefix.Prefix_Mag2_Support | - | - | - | - | - | "Support" |
Prefix.Prefix_Technical | - | - | - | - | - | "Technical" |
Sight.sight1 | - | 15% | - | - | - | 1.4x zoom |
Sight.sight2 | - | 20% | - | - | - | 2.0x zoom |
Sight.sight3 | - | 30% | - | 1 | - | 2.4x zoom and adds tech |
Sight.sight4 | - | 50% | - | - | - | 3.2x zoom |
Sight.sight5 | - | 70% | - | - | - | 3.6x zoom |
Stock.stock1 | - | - | - | - | - | gives no stat bonuses. [Combat Rifles only] |
Stock.stock3 | - | - | - | - | 30% | reduced recoil. |
Stock.stock4 | - | - | - | - | 80% | -20% reload speed, gives greater recoil reduction and slightly slower reload speed. |
Stock.stock5 | - | - | - | - | 100% | gives the largest recoil reduction. |
Stock.stock_none | - | - | - | - | -40% | 30% reload speed, increased recoil and faster reload speed/ [Combat Rifles can spawn without a stock Machineguns cannot.] |
Title.TitleM_Dahl_Raven | - | - | - | - | - | "Raven" "2 more bullets make all the difference" |
Title.TitleM_Hyperion_Destroyer | - | - | - | - | - | "Destroyer" "The destructor has come" |
Title.TitleM_Tediore_Guardian | - | - | - | - | - | "Guardian" "Hold your ground… Forever." |
Title.TitleU_Retail_Sentinel | - | - | - | - | - | "The Sentinel" "A watchful eye" |
Title.Title_Accuracy1_Cobra | - | - | - | - | 40% | "Cobra" |
Title.Title_Damage2_Stomper | 50% | - | - | 2 | - | Decrease bullet velocity. "Stomper" |
Title.Title_Mag1_Pounder | 10% | - | - | - | - | "Pounder" |
Title.Title__Rifle | - | - | - | - | - | "Rifle" |
UniqueParts.Sentinel_Material | - | -35% | - | - | - | Increases reload speed at the cost of Spread/ 50% reload speed. |
UniqueParts.Sentinel_sight4 | - | 50% | - | - | - | The same as the standard Sight4, but with more magnification |
Combat Rifle/Parts Guide:
- Combat rifles fall into two families, differentiated mostly by their magazines: combat rifles proper, sometimes called burst-fire combat rifles, and machine guns (sometimes called support machine guns) capable of fully automatic fire. Operationally, the two families differ strongly. Combat rifles have smaller magazines that reload more quickly, firing a short burst of shots with each fire command, while machine guns have larger magazines that reload more slowly, firing continuously. Other than magazines, the two families share most parts, though certain accessories are specific to one or the other, and there are also certain family-specific bodies, sights, and stocks.
page revision: 117, last edited: 08 May 2019 20:49