| Combat Rifle Type | element is corosive |
|---|---|
| gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle | ? |
| gd_weap_combat_rifle.[Part Name] |
The Base Combat Rifle has:
5000000 Damage
10000 Accuracy
4000.0 Rate of Fire
8000 bulets per mag
There are also some base damage changes, depending on the Manufacturer of the base weapon.
Tediore = +90% damage
Dahl = +1000 bullets per mag
Hyperion = +130% damage
On top of the above modifiers for manufacturer type, there are also material type modifiers for each manufacturer.
These are presented as "gd_weap_shared_materialparts.ManufacturerMaterials.Material_Manufacturer tag from below table_Level Number"
For a Hyperion level 3, it would look like this
"gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3"
| Manufacturer | Material level 1 | Material level 2 | Material level 3 (Green Description Text) |
|---|---|---|---|
| Atlas | (Atlas_1) -3% Recoil Reduction, +50% Fire Rate, +Mag size, +10% Damage | (Atlas_2) -3% Recoil Reduction, +50% Fire Rate, +mag size, +15% damage | (Atlas_3) -3% Recoil Reduction, +50% Fire Rate, +mag size, +20% Damage |
| Dahl | (Dahl_1) +23% Recoil Reduction, -2.5% Accuracy | (Dahl_2) +29% Recoil Reduction, -2% Accuracy, +10% Damage | (Dahl_3) +44% Recoil Reduction, -2% Accuracy, +20% Damage |
| Hyperion | (Hyperion_1) +41% Recoil Reduction, +41% Accuracy | (Hyperion_2) +46% Accuracy, +41% Recoil Reduction, +23% Fire rate, +20% damage | (Hyperion_3) +50% Accuracy, +44% Recoil Reduction, +23% Reload Speed, +30% Damage |
| Jakobs | (Jakobs_1) +36% Damage, -33% Fire rate | (Jakobs_2) +25% Damage, -33% Fire Rate, +4% Accuracy | (Jakobs_3) +50% Damage, -33% Fire Rate, -7% Accuracy |
| Maliwan | (Maliwan_1) High Elemental Effect Chance | (Maliwan_2) +10% Damage, +1% Accuracy, Higher Elemental Effect Chance | (Maliwan_3) +10% Damage, +2% Accuracy, Very High Elemental Effect Chance |
| SandSMunitions | (SandS_1) +Mag size | (SandS_2) +10% Damage, ++mag size | (SandS_3) +10% Damage, +++mag size |
| Tediore | (Tediore_1) +41% Reload Speed, -15% damage, -4% Accuracy | (Tediore_2) +46% Reload Speed, -10% damage, -3% Accuracy | (Tediore_3) +50% Reload Speed, -10% Damage, -2% Accuracy |
| Torgue | (Torgue_1) +20% Damage, +14% Fire Rate, -4% Accuracy | (Torgue_2) +25% Damage, +14% Fire Rate, -4% Accuracy | (Torgue_3) +31% Damage, +14% Fire Rate, -3.5% Accuracy |
| Vladof | (Vladof_1) +31% Fire Rate, -4% Accuracy | (Vladof_2) +33% Fire Rate,?4% Accuracy, +10% Damage | (Vladof_3) +36% Fire Rate, -4% Accuracy, +10% Damage |
The rest of this list I have updated as single part weapons on an Atlas base. Different effects may result from combinations.
| Part Name | Damage Mod | Accuracy Mod | Fire Rate Mod | Tech Level Mod | Recoil Reduction | Extra Effect |
|---|---|---|---|---|---|---|
| acc.acc2_Intense | - | 15% | - | 2 | - | +300% critical damage. |
| acc.acc3_Corrosive | -40% | - | - | 6 | - | "Corrosive" |
| acc.acc3_Shock | -40% | - | - | 6 | - | "Shock" |
| acc.acc4_Deathly | 20% | - | - | - | 25% | "Deathly" |
| acc.acc5_Explosive | -40% | - | - | 6 | - | "Explosive" |
| acc.acc5_Incendiary | -40% | - | - | 6 | - | "Incendiary" |
| acc.acc_none | - | - | - | - | - | |
| Barrel.barrel1 | -4% | - | - | - | - | |
| Barrel.barrel1_starter | -4% | 20% | - | - | - | |
| Barrel.barrel2 | 15% | -28% | - | - | -20% | |
| Barrel.barrel3 | 10% | 50% | - | 1 | - | |
| Barrel.barrel4 | 30% | 30% | - | - | -35% | |
| Barrel.barrel4_Dahl_Raven | 35% | 30% | - | 3 | -20% | |
| Barrel.barrel5 | 15% | 130% | - | - | 50% | |
| Barrel.barrel5_Hyperion_Destroyer | 18% | 130% | - | 5 | 50% | 10000% burst fire count when scoped. |
| Body.body1 | -8% | - | - | - | - | "CR" |
| Body.body2 | 10% | - | -20% | - | -30% | "HVY" |
| Body.body3 | -15% | - | 30% | 2 | 30% | "TCH" |
| Body.body4 | 20% | - | -30% | - | -50% | "HLK" |
| Body.body4_Tediore_Guardian | 25% | - | -30% | 3 | -50% | Ammo regen rate 30%. "GRD" |
| Body.body5 | 20% | - | 50% | 1 | 20% | "AR" |
| Grip.grip1 | - | - | - | - | - | "Tediore" |
| Grip.grip2 | - | - | - | - | - | "Vladof" |
| Grip.grip3 | - | - | - | - | - | "Hyperion" ("S and S Munitions" for support machine gun) |
| Grip.grip4 | - | - | - | - | - | "Dahl" ("Torgue" for support machine gun) |
| Grip.grip5 | - | - | - | - | - | "Atlas" |
| Grip.grip5_Gearbox | - | - | - | - | - | "Gearbox" |
| mag.mag1 | - | - | - | - | - | |
| mag.mag1a_pounder | 52% | - | -200% | - | - | Add -6 rounds. 40% reload speed. -200% burst fire count. |
| mag.mag3 | - | - | - | - | - | Add 6 rounds. -30% reload speed. |
| mag.mag3_Dahl_Raven | - | - | - | 3 | - | Add 9 rounds. -30% reload speed. 200% burst fire count. |
| Prefix.Prefix_Acc2_Intense | - | - | - | - | - | "Intense" |
| Prefix.Prefix_Acc3_Deathly | - | - | - | - | - | "Deathly" |
| Prefix.Prefix_Damage1_Punishing | 20% | - | - | - | - | "Punishing" |
| Prefix.Prefix_LowDamage1_Short | - | - | - | 3 | 100% | 60% reload speed. "Short" |
| Prefix.Prefix_Mag2_Support | - | - | - | - | - | "Support" |
| Prefix.Prefix_Technical | - | - | - | - | - | "Technical" |
| Sight.sight1 | - | 15% | - | - | - | |
| Sight.sight2 | - | 20% | - | - | - | |
| Sight.sight3 | - | 30% | - | 1 | - | |
| Sight.sight4 | - | 50% | - | - | - | |
| Sight.sight5 | - | 70% | - | - | - | |
| Stock.stock1 | - | - | - | - | - | |
| Stock.stock2 | - | - | - | - | 40% | -30% reload speed. |
| Stock.stock3 | - | - | - | - | 30% | |
| Stock.stock4 | - | - | - | - | 80% | -20% reload speed. |
| Stock.stock5 | - | - | - | - | 100% | |
| Stock.stock_none | - | - | - | - | -40% | 30% reload speed. |
| Title.TitleM_Dahl_Raven | - | - | - | - | - | "Raven" "2 more bullets make all the difference" |
| Title.TitleM_Hyperion_Destroyer | - | - | - | - | - | "Destroyer" "The destructor has come" |
| Title.TitleM_Tediore_Guardian | - | - | - | - | - | "Guardian" "Hold your ground… Forever." |
| Title.TitleU_Retail_Sentinel | - | - | - | - | - | "The Sentinel" "A watchful eye" |
| Title.Title_Accuracy1_Cobra | - | - | - | - | 40% | "Cobra" |
| Title.Title_Damage2_Stomper | 50% | - | - | 2 | - | Decrease bullet velocity. "Stomper" |
| Title.Title_Mag1_Pounder | 10% | - | - | - | - | "Pounder" |
| Title.Title__Rifle | - | - | - | - | - | "Rifle" |
| UniqueParts.Sentinel_Material | - | -35% | - | - | - | 50% reload speed. |
| UniqueParts.Sentinel_sight4 | - | 50% | - | - | - |
Note (as to strike-through): Elemental Tech multipliers are entirely determined (with some exceptions) by elemental tech level. These Elemental Prefixes do nothing for a gun except add somethin' like 1_Common rarity level to it. But, yes, they do correlate nicely with namely because of the next note.
Note (for clarity): These prefixes are applied to some guns when the above supposed effect is already met, i.g. should the parts less titles/prefix produce a gun have a 4x fire elemental multiplier, then the game engine may, after the condition is met, slap-on Prefix_DTIncendiary4_Combustion to it (e.g. Hx 530 C Combustion Hellfire).






