Combat Rifle
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Notes:

  • The Sentinel- is always composed of barrel3, body4, stock2 and mag1. It can be quite an underwhelming Combat Rifle when compared to similar weapons. Its modifiers aren't particularly bad, but almost all of its parts are pre-determined, giving it medium damage, relatively low rate of fire, and mediocre accuracy (for a combat rifle). It has a very powerful scope, but due to its increased spread, you cannot take full advantage of its magnification bonus. For More info: Wikia: The Sentinel
Sentinel_Material
Spread: +35%
Reload Speed: -50%
  • Elemental Tech Multipliers are determined (with some exceptions) by the Tech level, higher the number, then higher the chance of that element procing causing splash damage. Elemental Prefixes do nothing for a gun except add something like 1_Common rarity level to it. But, yes, they do correlate nicely with naming.
  • These prefixes are applied to some guns when the above supposed effect is already met, i.g. specific parts with tech or titles/prefix produce a weapon with a x4 fire elemental multiplier, then the game engine may, after the condition is met, slap-on Prefix_DTIncendiary_4 Combustion to it (e.g. Hx 530 C Combustion Hellfire).
Combat Rifle Type Extra Effect
gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle ?
gd_weap_combat_rifle.[Part Name]

Base Combat Rifle:

  • 99999999 Damage
  • 99999999 Accuracy
  • 30.0 Rate of Fire

Very Important: There are also some base damage changes, depending on the Manufacturer of the base weapon.

  • Tediore = +90% damage
  • Dahl = +160% damage
  • Hyperion = +130% damage

On top of the modifiers below for the Manufacturer type, there are also "Material type" modifiers for each Manufacturer.

  • These are presented as "gd_weap_shared_materialparts.ManufacturerMaterials.Material_Manufacturer tag from below table_Level Number"
  • For a Hyperion level 3, it would look like this:

"gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3"


Manufacturer Material level 1 Material level 2 Material level 3 (Green Description Text)
Atlas (Atlas_1) -3% Recoil Reduction, +50% Fire Rate, +Mag size, +10% Damage (Atlas_2) -3% Recoil Reduction, +50% Fire Rate, +mag size, +15% damage (Atlas_3) -3% Recoil Reduction, +50% Fire Rate, +mag size, +20% Damage
Dahl (Dahl_1) +23% Recoil Reduction, -2.5% Accuracy (Dahl_2) +29% Recoil Reduction, -2% Accuracy, +10% Damage (Dahl_3) +44% Recoil Reduction, -2% Accuracy, +20% Damage
Hyperion (Hyperion_1) +41% Recoil Reduction, +41% Accuracy (Hyperion_2) +46% Accuracy, +41% Recoil Reduction, +23% Fire rate, +20% damage (Hyperion_3) +50% Accuracy, +44% Recoil Reduction, +23% Reload Speed, +30% Damage
Jakobs (Jakobs_1) +36% Damage, -33% Fire rate (Jakobs_2) +25% Damage, -33% Fire Rate, +4% Accuracy (Jakobs_3) +50% Damage, -33% Fire Rate, -7% Accuracy
Maliwan (Maliwan_1) High Elemental Effect Chance (Maliwan_2) +10% Damage, +1% Accuracy, Higher Elemental Effect Chance (Maliwan_3) +10% Damage, +2% Accuracy, Very High Elemental Effect Chance
SandSMunitions (SandS_1) +Mag size (SandS_2) +10% Damage, ++mag size (SandS_3) +10% Damage, +++mag size
Tediore (Tediore_1) +41% Reload Speed, -15% damage, -4% Accuracy (Tediore_2) +46% Reload Speed, -10% damage, -3% Accuracy (Tediore_3) +50% Reload Speed, -10% Damage, -2% Accuracy
Torgue (Torgue_1) +20% Damage, +14% Fire Rate, -4% Accuracy (Torgue_2) +25% Damage, +14% Fire Rate, -4% Accuracy (Torgue_3) +31% Damage, +14% Fire Rate, -3.5% Accuracy
Vladof (Vladof_1) +31% Fire Rate, -4% Accuracy (Vladof_2) +33% Fire Rate,?4% Accuracy, +10% Damage (Vladof_3) +36% Fire Rate, -4% Accuracy, +10% Damage

The rest of this list I have updated as single part weapons on an Atlas base. Different effects may result from combinations.

Part Name Damage Mod Accuracy Mod Fire Rate Mod Tech Level Mod Recoil Reduction Extra Effect/Notes
acc.acc2_Intense - 15% - 2 - increases accuracy, gives a +50% critical hit bonus and increases tech.
acc.acc3_Corrosive -40% - - 6 - "Corrosive"
acc.acc3_Shock -40% - - 6 - "Shock"
acc.acc4_Deathly 20% - - - 25% "Deathly"/ reduces recoil and increases damage.
acc.acc5_Explosive -40% - - 6 - "Explosive"
acc.acc5_Incendiary -40% - - 6 - "Incendiary"
acc.acc_none - - - - - -
Barrel.barrel1 -4% - - - - has the lowest damage and low accuracy. [Combat Rifles only]
Barrel.barrel1_starter -4% 20% - - - has the lowest damage and has a slight accuracy increase.[Combat Rifles only]
Barrel.barrel3 10% 50% - 1 - has average damage, high accuracy and a slight tech boost.
Barrel.barrel4 30% 30% - - -35% has the highest damage and average accuracy.
Barrel.barrel4_Dahl_Raven 35% 30% - 3 -20% -
Barrel.barrel5 15% 130% - - 50% has high damage and the highest accuracy.
Barrel.barrel5_Hyperion_Destroyer 18% 130% - 5 50% 10000% burst fire count when scoped. Fully automatic when zoomed.
Body.body1 -8% - - - - "CR"/slightly decreases damage
Body.body3 -15% - 30% 2 30% "TCH"/ increases fire rate, decreases damage, reduces recoil, and adds tech.
Body.body4 20% - -30% - -50% "HLK"/ increases damage, decreases fire rate, and adds alot of recoil.
Body.body4_Tediore_Guardian 25% - -30% 3 -50% Ammo regen rate 30%. "GRD"/ [Combat Rifles only]increases damage, reduces fire rate, adds alot of recoil, adds alot of tech, and adds ammo regen.
Body.body5 20% - 50% 1 20% "AR"/ [Preferred] increases damage, greatly increases fire rate, and reduces recoil.
Grip.grip1 - - - - - "Tediore"
Grip.grip2 - - - - - "Vladof"
Grip.grip3 - - - - - "Hyperion" ["SandS Munitions" for support machine gun]
Grip.grip4 - - - - - "Dahl" ["Torgue" for support machine gun]
Grip.grip5 - - - - - "Atlas"
Grip.grip5_Gearbox - - - - - "Gearbox"
mag.mag1 - - - - - offers no stat bonuses.
mag.mag1a_pounder 52% - -200% - - Add -6 rounds. 40% reload speed. -200% burst fire count, changes the rifle into a single shot weapon with high damage, low fire rate, and reduced clip.
mag.mag3 - - - - - Add 6 rounds. -30% reload speed, increases the clip size while slowing reload speed.
mag.mag3_Dahl_Raven - - - 3 - Add 9 rounds. -30% reload speed, 200% burst fire count, Fires 5 round bursts instead of 3.
Prefix.Prefix_Acc2_Intense - - - - - "Intense"
Prefix.Prefix_Acc3_Deathly - - - - - "Deathly"
Prefix.Prefix_Damage1_Punishing 20% - - - - "Punishing"
Prefix.Prefix_LowDamage1_Short - - - 3 100% 60% reload speed. "Short"
Prefix.Prefix_Mag2_Support - - - - - "Support"
Prefix.Prefix_Technical - - - - - "Technical"
Sight.sight1 - 15% - - - 1.4x zoom
Sight.sight2 - 20% - - - 2.0x zoom
Sight.sight3 - 30% - 1 - 2.4x zoom and adds tech
Sight.sight4 - 50% - - - 3.2x zoom
Sight.sight5 - 70% - - - 3.6x zoom
Stock.stock1 - - - - - gives no stat bonuses. [Combat Rifles only]
Stock.stock3 - - - - 30% reduced recoil.
Stock.stock4 - - - - 80% -20% reload speed, gives greater recoil reduction and slightly slower reload speed.
Stock.stock5 - - - - 100% gives the largest recoil reduction.
Stock.stock_none - - - - -40% 30% reload speed, increased recoil and faster reload speed/ [Combat Rifles can spawn without a stock Machineguns cannot.]
Title.TitleM_Dahl_Raven - - - - - "Raven" "2 more bullets make all the difference"
Title.TitleM_Hyperion_Destroyer - - - - - "Destroyer" "The destructor has come"
Title.TitleM_Tediore_Guardian - - - - - "Guardian" "Hold your ground… Forever."
Title.TitleU_Retail_Sentinel - - - - - "The Sentinel" "A watchful eye"
Title.Title_Accuracy1_Cobra - - - - 40% "Cobra"
Title.Title_Damage2_Stomper 50% - - 2 - Decrease bullet velocity. "Stomper"
Title.Title_Mag1_Pounder 10% - - - - "Pounder"
Title.Title__Rifle - - - - - "Rifle"
UniqueParts.Sentinel_Material - -35% - - - Increases reload speed at the cost of Spread/ 50% reload speed.
UniqueParts.Sentinel_sight4 - 50% - - - The same as the standard Sight4, but with more magnification

Combat Rifle/Parts Guide:

  • Combat rifles fall into two families, differentiated mostly by their magazines: combat rifles proper, sometimes called burst-fire combat rifles, and machine guns (sometimes called support machine guns) capable of fully automatic fire. Operationally, the two families differ strongly. Combat rifles have smaller magazines that reload more quickly, firing a short burst of shots with each fire command, while machine guns have larger magazines that reload more slowly, firing continuously. Other than magazines, the two families share most parts, though certain accessories are specific to one or the other, and there are also certain family-specific bodies, sights, and stocks.
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