Combat Shotgun
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Notes:

  • TK's Wave (combat shotgun)- can spawn with the Bulldog magazine. The T.K's Wave effect comes from the TKsWave_barrel2 barrel. Apart from the oscillating effect it provides a bit of extra damage, and +50% critical damage. T.K's Wave NEVER spawns with an accessory (accnone). For more info check out: Wikia Thread TK's Wave
  • Boomstick (combat shotgun)- may spawn with any accessory, and it can spawn with the Friendly Fire accessory. It will only fire in bursts of 6 shots with upgraded ammo capacities. Lastly, The Boom Stick always comes with the mag4. For more info: Wikia Page: Baron Flynt's Boomstick
  • The Blister- is a unique weapon whose special ability is increased damage. Its corrosive effect is just the consequence of having a normal corrosive accessory: The weapon has NO corrosive-related boosts. Overall, The Blister is just a normal corrosive shotgun with somewhat higher damage and average accuracy. While manufactured by Torgue, The Blister carries Dahl characteristics. Finally, it is restricted to acc3_Corrosive and mag4. More info: Wikia: The Blister
  • Sledge's Shotgun- Any other characteristic that Sledge's Shotgun may have come from its predetermined parts: body5, sight_none, mag5, acc1_Jagged, and unique parts. More info: You guessed it
SledgesShotgun_barrel2 barrel2 & Title_HighSpread2_Matador
Accuracy Maximum: +100% Accuracy Maximum: -20%
Accuracy Minimum: +20% Accuracy Minimum: +20%
Damage: -35% Damage: +15%
Recoil: +200% Recoil: +20%
Spread: +150% Spread: +28%
Projectile Count: +2 Projectile Count: +35% (+3)
Fire Rate: +700% Fire Rate: +25%
Reload Speed: +60% -
Knockback: +600% -
Burst Count: +10000% -
Combat Shotgun Type invisible
gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun ?
Format for Combat Shotgun Parts
gd_weap_combat_shotgun.[Part Name]
Base Rates
Damage 999999.4000
Accuracy 99999.5000
Fire Rate 99999.99
Mag size 9999.0000
Projectiles 99.0000
Part Name Damage Mod Accuracy Mod Fire Rate Mod Tech Level Mod Recoil Reduction Extra effect/Notes
acc.acc1_Jagged - - - - - gives a +150% melee damage bonus
acc.acc2_Frenzied - - 40% - - "Frenzied"/ increases the fire rate.
acc.acc3_Corrosive -40% - - 6 - "Corrosive"
acc.acc3_Shock -40% - - 6 - "Shock"
acc.acc4_Atlas_Hydra 35% 100% - - - Add 3 projectiles per shot/ Pellets are fired in 5 groups along a horizontal line.
acc.acc4_Carnage 13% - - - - increases damage and increases knockback by 23%, +5 rarity
acc.acc4_Terrible 13% - - - - increases damage and increases knockback by 23%, +1 rarity
acc.acc5 - - - - -
acc.acc5_Explosive -40% - - 6 - "Explosive"
acc.acc5_Incendiary -40% - - 6 - "Incendiary"
acc.acc5_Torgue_FriendlyFire - - - 10 - "FiendlyFire"/ Pellets fire in a smiley face shaped pattern, always incendiary.
acc.accnone - - - - -
Barrel.barrel1 -4% - - - - has the lowest damage and low accuracy.
Barrel.barrel2 15% -28% - - -20% has high damage and the lowest accuracy.
Barrel.barrel2_Shredder 15% -28% - - -20% increases pellet count to x11
Barrel.barrel3 10% 50% - 2 - has average damage, high accuracy and a tech boost.
Barrel.barrel3_Carnage 500% 50% - -500 - Add 100% projectiles per shot. "Holy crap! It shoots rockets!"
Barrel.barrel4 30% 30% - 1 -35% has the highest damage, average accuracy and a slight tech boost.
Barrel.barrel5 15% 130% - - 50% has high damage and the highest accuracy.
Barrel.barrel5_JakobsStriker - 100% - - 50% +30% critical damage.
Body.body1 -8% - - - - "SG"/ slightly decreases damage.
Body.body2 10% - -20% - -30% "SPR"/slightly increases damage, slightly reduces fire rate, and adds recoil.
Body.body3 -15% - 30% 3 30% "ZX"/slightly decreases damage, increases fire rate, reduces recoil, and adds alot of tech.
Body.body3_Tediore_Defender 25% - 30% 3 30% Ammo regen rate 30%. "DEF"/ [Combat Shotguns only] increases damage, increases fire rate, reduces recoil, adds alot of tech, and adds ammo regen.
Body.body4 20% - -30% - -50% "BA"/increases damage, reduces fire rate, and adds alot of recoil.
Body.body5 20% - 50% - 20% "ZPR"/[Preferred] increases damage, greatly increases fire rate, and reduces recoil.
CustomParts.Material_Sledge 55% -20% -50% - -45% " XX"
Grip.grip1 - - - - - "Tediore"
Grip.grip1a - - - - - "SandS"
Grip.grip2 - - 40% - - "Dahl"
Grip.grip2a_Torgue - - 40% - - "Torgue"
Grip.grip2_gearbox - - - - - "Gearbox"
Grip.grip3 - - - - - "Maliwan"
Grip.grip3a - - - - - "Vladof"
Grip.grip3b - - - - - "Hyperion"
Grip.grip4 - - - - - "Jakobs"
Grip.grip5 - - - - - "Atlas"
mag.mag1 -18% - - - - 40% reload speed/ reduced damage and faster reload speed.
mag.mag2 - - - - - Add 6 rounds. -60% reload speed/has the largest clip size and the slowest reload speed.
mag.mag2_Dahl_Bulldog - - 20% 2 - Add 14 rounds. 50% reload speed. "BullDog"
mag.mag3 - - - - -
mag.mag4 - - - - - gives no stat bonuses.
mag.mag5 102% - - - - Add -4 rounds. 50% reload speed/reduced clip size, greatly increased damage and a fast reload speed.
Prefix.PrefixM_Torgue1_Friendly - - - - - "Friendly"
Prefix.Prefix_Acc1_Jagged - - - - - "Fanged"
Prefix.Prefix_Acc2_Frenzied - - - - - "Stabilized"
Prefix.Prefix_Acc4_Terrible - - - - - "Sighted"
Prefix.Prefix_Basic1_Combat - - - - - "Combat"
Prefix.Prefix_Damage1_Terrible - - - - - "Terrible"
Prefix.Prefix_Firerate1_Riot - - - - - "Riot"
Prefix.Prefix_Grip2_Riot - - - - - "Riot"
Prefix.Prefix_Sledge - - - - - "Sledge's"
Prefix.Prefix_Spread1_Hunters 20% - - - - Removes -20% projectiles per shot. "Hunter's"
Sight.sight1_ - 15% - - - 1.5x zoom
Sight.sight2_ - 20% - - - 2.2x zoom
Sight.sight3 - 30% - - - 2.7x zoom
Sight.sight4 - 50% - - - 3.6x zoom
Sight.sight5 - 70% - - - 4.0x zoom
Sight.sightnone - - - - - increased recoil and faster reload speed.
Stock.stock1 - - - - - gives no stat bonuses.
Stock.stock2 - - - - 40% -30% reload speed/gives the largest recoil reduction and slowest reload speed.
Stock.stock3 - - - - 30% reduced recoil.
Stock.stock_none - - - - -40% 30% reload speed.
Title.TitleM_Atlas1_Hydra - - - - - "Hydra" "Five heads of Death"
Title.TitleM_Dahl1_Bulldog - - - - - "Bulldog" "One Bad Dog!"
Title.TitleM_Jakobs1_Striker - - - - - "Striker" "Sniper Rifles are for Chumps."
Title.TitleM_Tediore1_Defender - - - - - "Defender" "I can do this all day…"
Title.TitleM_Torgue1_Fire - - - - - "Fire""Have a nice day!"
Title.TitleU_BaronFlynt_BoomStick - - - - - "Boom Stick" "Beyond Groovy"
Title.TitleU_Retail_Blister - - - - - "The Blister" "It's a painful thing"
Title.TitleU_Sledge_SledgesShotgun - - - - - "Sledge's Shotgun" "The Legend Lives"
Title.TitleU_TKBaha_TKsWave - - - - - "T.K's Wave" "Ride the Wave, Dude!"
Title.Title_Barrel3_Carnage - - - - - "Carnage"
Title.Title_HighSpread1_Scattergun - - - - - Add 30% projectiles per shot. "Scattergun"
Title.Title_HighSpread2_Matador - - 25% - - Add 35% projectiles per shot. "Matador"
Title.Title_Projectiles1_Shredder - -15% - - - Add 2 projectiles per shot. "Shredder"
Title.Title__Shotgun - - - - - "Shotgun"
UniqueParts.Blister_barrel3 30% 50% - 2 - Gives about 20% more damage than the standard barrel3.
UniqueParts.Blister_Material - -20% - - 20% Strangely enough it is (almost) Material_Dahl_1 even though Torgue Manufactures it.
UniqueParts.BoomStick_barrel3_Carnage 600% -100% 400% -500 - It is based on barrel3_Carnage. It provides a huge boost to accuracy, a light boost to damage, and severely penalizes spread/ +100% projectiles per shot/ -100% reload speed/ 600% burst fire count.
UniqueParts.BoomStick_Material 24% -35% 16% - -54% Equivalent to Material_Torgue_2
UniqueParts.SledgesShotgun_barrel2 -35% -150% 700% - -200% Grants a huge boost to fire rate, burst count and knockback. This comes at the cost of accuracy, spread, damage and reload time. It provides +2 projectiles per shot, which is actually 1 less than the equivalent "Matador"/ -60% reload speed/ 10,000% burst fire count.
UniqueParts.SledgesShotgun_Material 55% -60% -50% - -45% An alias for Material_Jakobs_3/ " XX"
UniqueParts.TKsWave_barrel2 30% -20% - - -10% It is based on the standard barrel2, +50% critical damage.
UniqueParts.TKsWave_Material - -15% - - 20% material manufactured by Dahl, of quality between Material_Dahl_1 and Material_Dahl_2/ 24% reload speed. " U"

Shotgun/Parts Guide:

  • Shotguns fall into two families, differentiated primarily by their magazines: combat shotguns and assault shotguns. Operationally, the two families strongly resemble one another, but combat shotguns have a lower rate of fire and a slightly higher degree of magnification when zoomed, while assault shotguns have a higher rate of fire, with fewer projectiles per shot. Other than magazines, the two families share most parts, though certain accessories or other parts are specific to one or the other.
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