Gear Calculator


New features/changes in v1.2.0: (6/6)

  • Full shield support added
  • Crit damage fixed
  • Grip/Material/Manufacturer lists properly linked

New features/changes in v1.1.0: (5/31)

  • Auto-naming and tech calc preferences now saved for future visits
  • URLs linking directly to a specific gun build are now generated
  • Part previews are now shown in the log area
  • Export of weapon card and stats as BBCode added
  • Weapon card contents adjusted, rescaled
  • Tweaked a few naming errors, shotgun pricing fixed
  • A few minor UI tweaks for convenience (click-to-copy, etc.)

NOTE: If you still see the old version, force refresh your browser till you see v1.0 in the log area.

Now, weapon cards, minus material-specific coloring, are generated. You can export or save the weapon cards, gear codes, and stats by using the copy buttons on the right side. Coming soon is gun "deconstruction"—entering partial stats and/or names and generating the part combination that yields those stats.

Newly added is the calculation of elemental impact DPS, as well as a few other derived elemental stats. Enable their calculation by checking the "tech " check box. It will take a few seconds to calculate. These elemental stats are calculated over thousands of "trials" to obtain meaningful averages, since elemental abilities are probability based.

The general premise for the program is that you have to match an item grade to a gun type. Each grade-type pair is unique and unlocks a certain gun "template" guiding which parts you can pick. The part combos it lets you pick will always work in-game. Clicking on either the part type labels or the combo boxes will show the current part's modifiers in the text area below.

Please try it and be descriptive of the bugs and inaccuracies to help me fix it!

All credit for this goes to: duncanfoggduncanfogg

Page tags: awsome
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