Rocket Launcher
Rocket Launcher Type Extra Effect
gd_weap_rocket_launcher.A_Weapon.WeaponType_rocket_launcher ?
Format for Rocket Launcher Parts
gd_weap_rocket_launcher.[Part Name]

The Base Rocket Launcher has:

53 Damage
91.7 Accuracy
0.7 Rate of fire
2 Clip

There are also some base damage changes, depending on the Manufacturer of the base weapon.

Hyperion = +257% damage (134 base)
Torgue = +364% damage (193 base)
Maliwan = +279% damage (148 base)
Vladof = +334% damage (177 base)

On top of the above modifiers for manufacturer type, there are also material type modifiers for each manufacturer.

These are presented as "gd_weap_shared_materialparts.ManufacturerMaterials.Material_Manufacturer tag from below table_Level Number"

For a Hyperion level 3, it would look like this

"gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3"

Manufacturer Material level 1 Material level 2 Material level 3 (Green Description Text)
Atlas (Atlas_1) ?3% Recoil Reduction, +50% Fire Rate, +Mag size, +10% Damage (Atlas_2) -3% Recoil Reduction, +50% Fire Rate, +mag size, +15% damage (Atlas_3) -3% Recoil Reduction, +50% Fire Rate, +mag size, +20% Damage
Dahl (Dahl_1) +23% Recoil Reduction, -2.5% Accuracy (Dahl_2) +29% Recoil Reduction, -2% Accuracy, +10% Damage (Dahl_3) +44% Recoil Reduction, -2% Accuracy, +20% Damage
Hyperion (Hyperion_1) +41% Recoil Reduction, +41% Accuracy (Hyperion_2) +46% Accuracy, +41% Recoil Reduction, +23% Fire rate, +20% damage (Hyperion_3) +50% Accuracy, +44% Recoil Reduction, +23% Reload Speed, +30% Damage
Jakobs (Jakobs_1) +36% Damage, ?33% Fire rate (Jakobs_2) +25% Damage, -33% Fire Rate, +4% Accuracy (Jakobs_3) +50% Damage, -33% Fire Rate, -7% Accuracy
Maliwan (Maliwan_1) High Elemental Effect Chance (Maliwan_2) +10% Damage, +1% Accuracy, Higher Elemental Effect Chance (Maliwan_3) +10% Damage, +2% Accuracy, Very High Elemental Effect Chance
SandSMunitions (SandS_1) +Mag size (SandS_2) +10% Damage, ++mag size (SandS_3) +10% Damage, +++mag size
Tediore (Tediore_1) +41% Reload Speed, -15% damage, -4% Accuracy (Tediore_2) +46% Reload Speed, -10% damage, -3% Accuracy (Tediore_3) +50% Reload Speed, -10% Damage, ?2% Accuracy
Torgue (Torgue_1) +20% Damage, +14% Fire Rate, -4% Accuracy (Torgue_2) +25% Damage, +14% Fire Rate, -4% Accuracy (Torgue_3) +31% Damage, +14% Fire Rate, -3.5% Accuracy
Vladof (Vladof_1) +31% Fire Rate, -4% Accuracy (Vladof_2) +33% Fire Rate, -4% Accuracy, +10% Damage (Vladof_3) +36% Fire Rate, -4% Accuracy, +10% Damage
Part Name Damage Mod Accuracy Mod Fire Rate Mod Tech Level Mod Recoil Reduction Extra Effect
acc.acc1_Recoiless - 300% - - 300% "Recoiless"
acc.acc2_Evil - - - 2 - "Evil"
acc.acc3_Corrosive - - - 2 - "Corrosive"
acc.acc3_Shock - - - 2 - "Shock"
acc.acc4_Devastating 35% - - 1 - "Devastating"
acc.acc5_Explosive - - - - - "Explosive"
acc.acc5_Incendiary - - - 2 - "Incendiary"
acc.acc_none - - - - -
Barrel.barrel1_3shot -20% - - - - Add 1 rounds.
Barrel.barrel1_helix -20% - - - - Add 1 rounds. Add 2 projectiles per shot.
Barrel.barrel1_spread -20% - 600% - - Add 3 rounds. 500% burst fire count.
Barrel.barrel1_triple -20% -200% 300% - - Add 1 rounds. 300% burst fire count.
Barrel.barrel1_Vladof_Mongol -20% - - 2 - Add 7 rounds.
Barrel.barrel2_2shot - - - - -
Barrel.barrel2_Hyperion_Nidhogg 100% - - 5 - 75% reload speed. "Nidhogg"
Barrel.barrel2_Maliwan_Rhino - - - 4 -
Barrel.barrel4_1shot 25% - - - - Add -1 rounds.
Barrel.barrel4_Torgue_Redemption 120% - - 2 - Add 2 rounds. Increase Blast Radius. Decrease rocket velocity. "Redemption"
Body.body1 -8% - - - - "RPG"
Body.body3 -15% - 30% 3 30% "SPC"
Body.body5 20% - 50% 1 20% "RWL"
Grip.grip1 - - - - - "Vladof"
Grip.grip2 - - - - - "Dahl"
Grip.grip3 - - - - - "Maliwan"
Grip.grip3_Gearbox - - - - - "Maliwan"
Grip.grip4 - - - - - "Torgue"
Grip.grip5 - - - - - "Atlas"
mag.mag1 - - - - - 10% reload speed.
mag.mag2 - - - - -
mag.mag3 - - - - - 30% reload speed.
mag.mag4 15% - - - - -30% reload speed.
mag.mag5 - - - - - Add 25% clip size. 40% reload speed.
Prefix.Prefix_Acc1_Recoiless - - - - - "Recoiless"
Prefix.Prefix_Acc2_Evil - - - - - "Evil"
Prefix.Prefix_Acc4_Devastating - - - - - "Devastating"
Prefix.Prefix_Barrel_Helix - - - - - "Helix"
Prefix.Prefix_Barrel_Spread - - - - - "Spread"
Prefix.Prefix_Barrel_Triple - - - - - "Triple"
Prefix.Prefix_Basic1_Rocket - - - - - "Rocket"
Prefix.Prefix_Quality1_Big 6% - - 1 - "Big"
Prefix.Prefix_Quality2_Massive 9% - - 1 - "Massive"
Prefix.Prefix_Quality3_Colossal 12% - - 1 - "Colossal"
Sight.sight1 - 15% - - -
Sight.sight2 - 20% - - -
Sight.sight3 - 30% - 1 -
Sight.sight4 - 50% - - -
Sight.sight5 - 70% - - -
Sight.sight_none - - - - -
Stock.stock1 - - - - -
Stock.stock2 - - - - 40% -30% reload speed.
Stock.stock3 - - - - 30%
Stock.stock4 - - - - 80% -20% reload speed.
Stock.stock5 - - - - 100%
Title.TitleM_Hyperion1_Nidhogg - - - - - "Nidhogg" "Airburst Rockets"
Title.TitleM_Maliwan1_Rhino - - - - - "Rhino" "The Unstoppable Force"
Title.TitleM_Torgue1_Redemption - - - - - "Redemption" "Monster Kill!"
Title.TitleM_Vladof1_Mongol - - - - - "Mongol" "Beware the Horde!"
Title.TitleU_Retail_Leviathan - - - - - "Leviathan" "It rises!"
Title.TitleU_TaylorKobb_TheRoaster - - - - - "The Roaster" "Gonna cook someone today"
Title.Title_Accuracy1_Harpoon - 30% - - - "Harpoon"
Title.Title_Damage1_Destructor 15% - - - - "Destructor"
Title.Title_RocketLauncher - - - - - "Rocket Launcher"
Title.Title__Launcher - - - - - "Launcher"
UniqueParts.Leviathan_barrel1_3shot -20% - 80% - - Add 4 rounds. 50% reload speed.
UniqueParts.Leviathan_Material - - - 5 - " C"
UniqueParts.TheRoaster_acc5_Incendiary - - - 6 - "The Roaster"
UniqueParts.TheRoaster_Material - 23% - 5 - 23% reload speed. " C"

Base Gun Data
These values are base data to be used for calculations

Normalized Damage 7
Projectiles Per Shot 1
Spread 0.8333
Fire Interval 1.5
Reload Time 2.5
Clip Size 2

Note: I am not sure you can use the very base weapon stats [just above] to calculate changes made by weapon parts, as some weapon parts only appear to work if you have the correct manufacterer/material. However, I have listed base damage by manufacterer at the top of this page, so parts can more reliably be considered using at very least the manufacturer part on a gun.

Page tags: launchers rocket weapons
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License