| Rocket Launcher Type | Extra Effect |
|---|---|
| gd_weap_rocket_launcher.A_Weapon.WeaponType_rocket_launcher | ? |
| Format for Rocket Launcher Parts |
|---|
| gd_weap_rocket_launcher.[Part Name] |
The Base Rocket Launcher has:
53 Damage
91.7 Accuracy
0.7 Rate of fire
2 Clip
There are also some base damage changes, depending on the Manufacturer of the base weapon.
Hyperion = +257% damage (134 base)
Torgue = +364% damage (193 base)
Maliwan = +279% damage (148 base)
Vladof = +334% damage (177 base)
On top of the above modifiers for manufacturer type, there are also material type modifiers for each manufacturer.
These are presented as "gd_weap_shared_materialparts.ManufacturerMaterials.Material_Manufacturer tag from below table_Level Number"
For a Hyperion level 3, it would look like this
"gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3"
| Manufacturer | Material level 1 | Material level 2 | Material level 3 (Green Description Text) |
|---|---|---|---|
| Atlas | (Atlas_1) ?3% Recoil Reduction, +50% Fire Rate, +Mag size, +10% Damage | (Atlas_2) -3% Recoil Reduction, +50% Fire Rate, +mag size, +15% damage | (Atlas_3) -3% Recoil Reduction, +50% Fire Rate, +mag size, +20% Damage |
| Dahl | (Dahl_1) +23% Recoil Reduction, -2.5% Accuracy | (Dahl_2) +29% Recoil Reduction, -2% Accuracy, +10% Damage | (Dahl_3) +44% Recoil Reduction, -2% Accuracy, +20% Damage |
| Hyperion | (Hyperion_1) +41% Recoil Reduction, +41% Accuracy | (Hyperion_2) +46% Accuracy, +41% Recoil Reduction, +23% Fire rate, +20% damage | (Hyperion_3) +50% Accuracy, +44% Recoil Reduction, +23% Reload Speed, +30% Damage |
| Jakobs | (Jakobs_1) +36% Damage, ?33% Fire rate | (Jakobs_2) +25% Damage, -33% Fire Rate, +4% Accuracy | (Jakobs_3) +50% Damage, -33% Fire Rate, -7% Accuracy |
| Maliwan | (Maliwan_1) High Elemental Effect Chance | (Maliwan_2) +10% Damage, +1% Accuracy, Higher Elemental Effect Chance | (Maliwan_3) +10% Damage, +2% Accuracy, Very High Elemental Effect Chance |
| SandSMunitions | (SandS_1) +Mag size | (SandS_2) +10% Damage, ++mag size | (SandS_3) +10% Damage, +++mag size |
| Tediore | (Tediore_1) +41% Reload Speed, -15% damage, -4% Accuracy | (Tediore_2) +46% Reload Speed, -10% damage, -3% Accuracy | (Tediore_3) +50% Reload Speed, -10% Damage, ?2% Accuracy |
| Torgue | (Torgue_1) +20% Damage, +14% Fire Rate, -4% Accuracy | (Torgue_2) +25% Damage, +14% Fire Rate, -4% Accuracy | (Torgue_3) +31% Damage, +14% Fire Rate, -3.5% Accuracy |
| Vladof | (Vladof_1) +31% Fire Rate, -4% Accuracy | (Vladof_2) +33% Fire Rate, -4% Accuracy, +10% Damage | (Vladof_3) +36% Fire Rate, -4% Accuracy, +10% Damage |
| Part Name | Damage Mod | Accuracy Mod | Fire Rate Mod | Tech Level Mod | Recoil Reduction | Extra Effect |
|---|---|---|---|---|---|---|
| acc.acc1_Recoiless | - | 300% | - | - | 300% | "Recoiless" |
| acc.acc2_Evil | - | - | - | 2 | - | "Evil" |
| acc.acc3_Corrosive | - | - | - | 2 | - | "Corrosive" |
| acc.acc3_Shock | - | - | - | 2 | - | "Shock" |
| acc.acc4_Devastating | 35% | - | - | 1 | - | "Devastating" |
| acc.acc5_Explosive | - | - | - | - | - | "Explosive" |
| acc.acc5_Incendiary | - | - | - | 2 | - | "Incendiary" |
| acc.acc_none | - | - | - | - | - | |
| Barrel.barrel1_3shot | -20% | - | - | - | - | Add 1 rounds. |
| Barrel.barrel1_helix | -20% | - | - | - | - | Add 1 rounds. Add 2 projectiles per shot. |
| Barrel.barrel1_spread | -20% | - | 600% | - | - | Add 3 rounds. 500% burst fire count. |
| Barrel.barrel1_triple | -20% | -200% | 300% | - | - | Add 1 rounds. 300% burst fire count. |
| Barrel.barrel1_Vladof_Mongol | -20% | - | - | 2 | - | Add 7 rounds. |
| Barrel.barrel2_2shot | - | - | - | - | - | |
| Barrel.barrel2_Hyperion_Nidhogg | 100% | - | - | 5 | - | 75% reload speed. "Nidhogg" |
| Barrel.barrel2_Maliwan_Rhino | - | - | - | 4 | - | |
| Barrel.barrel4_1shot | 25% | - | - | - | - | Add -1 rounds. |
| Barrel.barrel4_Torgue_Redemption | 120% | - | - | 2 | - | Add 2 rounds. Increase Blast Radius. Decrease rocket velocity. "Redemption" |
| Body.body1 | -8% | - | - | - | - | "RPG" |
| Body.body3 | -15% | - | 30% | 3 | 30% | "SPC" |
| Body.body5 | 20% | - | 50% | 1 | 20% | "RWL" |
| Grip.grip1 | - | - | - | - | - | "Vladof" |
| Grip.grip2 | - | - | - | - | - | "Dahl" |
| Grip.grip3 | - | - | - | - | - | "Maliwan" |
| Grip.grip3_Gearbox | - | - | - | - | - | "Maliwan" |
| Grip.grip4 | - | - | - | - | - | "Torgue" |
| Grip.grip5 | - | - | - | - | - | "Atlas" |
| mag.mag1 | - | - | - | - | - | 10% reload speed. |
| mag.mag2 | - | - | - | - | - | |
| mag.mag3 | - | - | - | - | - | 30% reload speed. |
| mag.mag4 | 15% | - | - | - | - | -30% reload speed. |
| mag.mag5 | - | - | - | - | - | Add 25% clip size. 40% reload speed. |
| Prefix.Prefix_Acc1_Recoiless | - | - | - | - | - | "Recoiless" |
| Prefix.Prefix_Acc2_Evil | - | - | - | - | - | "Evil" |
| Prefix.Prefix_Acc4_Devastating | - | - | - | - | - | "Devastating" |
| Prefix.Prefix_Barrel_Helix | - | - | - | - | - | "Helix" |
| Prefix.Prefix_Barrel_Spread | - | - | - | - | - | "Spread" |
| Prefix.Prefix_Barrel_Triple | - | - | - | - | - | "Triple" |
| Prefix.Prefix_Basic1_Rocket | - | - | - | - | - | "Rocket" |
| Prefix.Prefix_Quality1_Big | 6% | - | - | 1 | - | "Big" |
| Prefix.Prefix_Quality2_Massive | 9% | - | - | 1 | - | "Massive" |
| Prefix.Prefix_Quality3_Colossal | 12% | - | - | 1 | - | "Colossal" |
| Sight.sight1 | - | 15% | - | - | - | |
| Sight.sight2 | - | 20% | - | - | - | |
| Sight.sight3 | - | 30% | - | 1 | - | |
| Sight.sight4 | - | 50% | - | - | - | |
| Sight.sight5 | - | 70% | - | - | - | |
| Sight.sight_none | - | - | - | - | - | |
| Stock.stock1 | - | - | - | - | - | |
| Stock.stock2 | - | - | - | - | 40% | -30% reload speed. |
| Stock.stock3 | - | - | - | - | 30% | |
| Stock.stock4 | - | - | - | - | 80% | -20% reload speed. |
| Stock.stock5 | - | - | - | - | 100% | |
| Title.TitleM_Hyperion1_Nidhogg | - | - | - | - | - | "Nidhogg" "Airburst Rockets" |
| Title.TitleM_Maliwan1_Rhino | - | - | - | - | - | "Rhino" "The Unstoppable Force" |
| Title.TitleM_Torgue1_Redemption | - | - | - | - | - | "Redemption" "Monster Kill!" |
| Title.TitleM_Vladof1_Mongol | - | - | - | - | - | "Mongol" "Beware the Horde!" |
| Title.TitleU_Retail_Leviathan | - | - | - | - | - | "Leviathan" "It rises!" |
| Title.TitleU_TaylorKobb_TheRoaster | - | - | - | - | - | "The Roaster" "Gonna cook someone today" |
| Title.Title_Accuracy1_Harpoon | - | 30% | - | - | - | "Harpoon" |
| Title.Title_Damage1_Destructor | 15% | - | - | - | - | "Destructor" |
| Title.Title_RocketLauncher | - | - | - | - | - | "Rocket Launcher" |
| Title.Title__Launcher | - | - | - | - | - | "Launcher" |
| UniqueParts.Leviathan_barrel1_3shot | -20% | - | 80% | - | - | Add 4 rounds. 50% reload speed. |
| UniqueParts.Leviathan_Material | - | - | - | 5 | - | " C" |
| UniqueParts.TheRoaster_acc5_Incendiary | - | - | - | 6 | - | "The Roaster" |
| UniqueParts.TheRoaster_Material | - | 23% | - | 5 | - | 23% reload speed. " C" |
Base Gun Data
These values are base data to be used for calculations
| Normalized Damage | 7 |
|---|---|
| Projectiles Per Shot | 1 |
| Spread | 0.8333 |
| Fire Interval | 1.5 |
| Reload Time | 2.5 |
| Clip Size | 2 |
Note: I am not sure you can use the very base weapon stats [just above] to calculate changes made by weapon parts, as some weapon parts only appear to work if you have the correct manufacterer/material. However, I have listed base damage by manufacterer at the top of this page, so parts can more reliably be considered using at very least the manufacturer part on a gun.






