Notes:
- The Roaster (rocket launcher)- it has no special effect, apart from being guaranteed incendiary. Furthermore, it has no limitations on the parts it can spawn with. It should simply be used according to its barrel type (Helix, etc.). Because of the weapon's lack of effect, and lack of Title or Prefix, The Roaster is, at best, just as good as the equivalent Rocket Launcher, but never better. Lastly, it can spawn with the Rhino barrel.
TheRoaster_Material | Material_Maliwan_3 |
---|---|
Spread: -23% | Spread: -25% |
Reload Speed: -23% | Reload Speed: -25% |
- | Damage: +10% |
- Leviathan- it is a rocket launcher that is always comprised of body1 and sight2 with an unique ability that shoots rockets that travel in an arc before impacting and detonating. Moreover, this means that the Leviathan acts more like a Grenade Launcher than a typical Rocket Launcher. In terms of raw Rocket Launcher effectiveness, the Leviathan does have increased stats they merely offset the Leviathan's predefined low quality parts, making it an "average" weapon overall. Finally, if the Leviathan effect is not specifically required, it is recommended to look for other Rocket Launchers. More info: Wikia: Leviathan
- Rockets cannot have an explosive accessory since they are already explosive by default.
I am not sure if you can use the very base weapon stats [below] to calculate changes made by weapon parts, as some weapon parts only appear to work if you have the correct manufacturer/material. However, I have listed the base damages by manufacturer on this page, so the parts can be considered more reliable to use at the very least.
On top of the modifiers below for manufacturer types, there are also material types, and modifiers for each corresponding manufacturer.
These are represented as "gd_weap_shared_materialparts.ManufacturerMaterials.Material_Manufacturer tag from below table_Level Number"
For a Hyperion level 3, it would look like this:
"gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3"
Rocket Launcher Type | Extra Effect |
---|---|
gd_weap_rocket_launcher.A_Weapon.WeaponType_rocket_launcher | ? |
Format for Rocket Launcher Parts |
---|
gd_weap_rocket_launcher.[Part Name] |
Base Rocket Launcher Data:
Damage
5100000000000000000000000000000000000000000000000099999999
9999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999999999999999999999999999999
999999999999999999999999999999999999999999999999999
Accuracy
91.7
Rate of fire
1000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000
Mag
9999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999
There are also some base damage changes, depending on the Manufacturer of the base weapon.
Base Gun Data:
- These values are the base data that is to be used for your calculations:
Normalized Damage | 7 |
---|---|
Projectiles Per Shot | 1 |
Spread | 0.8333 |
Fire Interval | 1.5 |
Reload Time | 2.5 |
Clip Size | 2 |
Hyperion = +257% damage (134 base)
Torgue = +364% damage (193 base)
Maliwan = +279% damage (148 base)
Vladof = +334% damage (177 base)
Manufacturer | Material level 1 | Material level 2 | Material level 3 (Green Description Text) |
---|---|---|---|
Atlas | (Atlas_1) ?3% Recoil Reduction, +50% Fire Rate, +Mag size, +10% Damage | (Atlas_2) -3% Recoil Reduction, +50% Fire Rate, +mag size, +15% damage | (Atlas_3) -3% Recoil Reduction, +50% Fire Rate, +mag size, +20% Damage |
Dahl | (Dahl_1) +23% Recoil Reduction, -2.5% Accuracy | (Dahl_2) +29% Recoil Reduction, -2% Accuracy, +10% Damage | (Dahl_3) +44% Recoil Reduction, -2% Accuracy, +20% Damage |
Hyperion | (Hyperion_1) +41% Recoil Reduction, +41% Accuracy | (Hyperion_2) +46% Accuracy, +41% Recoil Reduction, +23% Fire rate, +20% damage | (Hyperion_3) +50% Accuracy, +44% Recoil Reduction, +23% Reload Speed, +30% Damage |
Jakobs | (Jakobs_1) +36% Damage, ?33% Fire rate | (Jakobs_2) +25% Damage, -33% Fire Rate, +4% Accuracy | (Jakobs_3) +50% Damage, -33% Fire Rate, -7% Accuracy |
Maliwan | (Maliwan_1) High Elemental Effect Chance | (Maliwan_2) +10% Damage, +1% Accuracy, Higher Elemental Effect Chance | (Maliwan_3) +10% Damage, +2% Accuracy, Very High Elemental Effect Chance |
SandSMunitions | (SandS_1) +Mag size | (SandS_2) +10% Damage, ++mag size | (SandS_3) +10% Damage, +++mag size |
Tediore | (Tediore_1) +41% Reload Speed, -15% damage, -4% Accuracy | (Tediore_2) +46% Reload Speed, -10% damage, -3% Accuracy | (Tediore_3) +50% Reload Speed, -10% Damage, ?2% Accuracy |
Torgue | (Torgue_1) +20% Damage, +14% Fire Rate, -4% Accuracy | (Torgue_2) +25% Damage, +14% Fire Rate, -4% Accuracy | (Torgue_3) +31% Damage, +14% Fire Rate, -3.5% Accuracy |
Vladof | (Vladof_1) +31% Fire Rate, -4% Accuracy | (Vladof_2) +33% Fire Rate, -4% Accuracy, +10% Damage | (Vladof_3) +36% Fire Rate, -4% Accuracy, +10% Damage |
Part Name | Damage Mod | Accuracy Mod | Fire Rate Mod | Tech Level Mod | Recoil Reduction | Extra Effect/Notes |
---|---|---|---|---|---|---|
acc.acc1_Recoiless | - | 300% | - | - | 300% | "Recoiless"/ increases accuracy and greatly reduces recoil. |
acc.acc2_Evil | - | - | - | 2 | - | "Evil"/ increases the fire rate, increases the projectile speed and adds tech. |
acc.acc3_Corrosive | - | - | - | 2 | - | "Corrosive" |
acc.acc3_Shock | - | - | - | 2 | - | "Shock" |
acc.acc4_Devastating | 35% | - | - | 1 | - | "Devastating"/increases damage and adds tech. |
acc.acc5_Explosive | - | - | - | - | - | "Explosive" |
acc.acc5_Incendiary | - | - | - | 2 | - | "Incendiary" |
acc.acc_none | - | - | - | - | - | - |
Barrel.barrel1_3shot | -20% | - | - | - | - | Add 1 rounds, [3shot] makes the launcher fire a single rocket with a 3-round clip. |
Barrel.barrel1_helix | -20% | - | - | - | - | Add 1 rounds. Add 2 projectiles per shot, makes the launcher fire helix rockets, which are three small rockets traveling in a spiral pattern. |
Barrel.barrel1_spread | -20% | - | 600% | - | - | Add 3 rounds. 500% burst fire count/ makes the launcher burst fire five rockets in a horizontal pattern. |
Barrel.barrel1_triple | -20% | -200% | 300% | - | - | Add 1 rounds. 300% burst fire count, makes the launcher burst fire three rockets in a normal, straight forward pattern. |
Barrel.barrel1_Vladof_Mongol | -20% | - | - | 2 | - | Add 7 rounds, Fires a single rocket that shoots out smaller rockets as it flies, uses 3 ammo per shot. |
Barrel.barrel2_2shot | - | - | - | - | - | Same as [3shot], but [2shot] makes the launcher fire a single rocket with a 2-round clip. |
Barrel.barrel2_Hyperion_Nidhogg | 100% | - | - | 5 | - | 75% reload speed. "Nidhogg"/ Fires a single rocket that air-bursts into smaller rockets in a wide spread pattern. |
Barrel.barrel2_Maliwan_Rhino | - | - | - | 4 | - | Fires elemental rockets that cause repeated procs as they fly. |
Barrel.barrel4_1shot | 25% | - | - | - | - | Add -1 rounds, [1shot] makes the launcher fire a single, very powerful rocket with only a 1-round clip. |
Barrel.barrel4_Torgue_Redemption | 120% | - | - | 2 | - | Add 2 rounds. Increase Blast Radius/ Decreased rocket velocity. "Redemption"/Fires a very slow but extremely powerful rocket with the largest splash radius, uses 4 ammo per shot. |
Body.body1 | -8% | - | - | - | - | "RPG" |
Body.body3 | -15% | - | 30% | 3 | 30% | "SPC" |
Body.body5 | 20% | - | 50% | 1 | 20% | "RWL" |
Grip.grip1 | - | - | - | - | - | "Vladof" |
Grip.grip2 | - | - | - | - | - | "Dahl" |
Grip.grip3 | - | - | - | - | - | "Maliwan" |
Grip.grip3_Gearbox | - | - | - | - | - | "Maliwan" |
Grip.grip4 | - | - | - | - | - | "Torgue" |
Grip.grip5 | - | - | - | - | - | "Atlas" |
mag.mag1 | - | - | - | - | - | 10% reload speed, slightly faster reload speed. |
mag.mag2 | - | - | - | - | - | gives no stat bonuses. |
mag.mag3 | - | - | - | - | - | 30% reload speed, faster reload speed. |
mag.mag4 | 15% | - | - | - | - | -30% reload speed, increased damage and slower reload speed. |
mag.mag5 | - | - | - | - | - | Add 25% clip size. 40% reload speed, increased clip size [when possible] and the fastest reload speed. |
Prefix.Prefix_Acc1_Recoiless | - | - | - | - | - | "Recoiless" |
Prefix.Prefix_Acc2_Evil | - | - | - | - | - | "Evil" |
Prefix.Prefix_Acc4_Devastating | - | - | - | - | - | "Devastating" |
Prefix.Prefix_Barrel_Helix | - | - | - | - | - | "Helix" |
Prefix.Prefix_Barrel_Spread | - | - | - | - | - | "Spread" |
Prefix.Prefix_Barrel_Triple | - | - | - | - | - | "Triple" |
Prefix.Prefix_Basic1_Rocket | - | - | - | - | - | "Rocket" |
Prefix.Prefix_Quality1_Big | 6% | - | - | 1 | - | "Big" |
Prefix.Prefix_Quality2_Massive | 9% | - | - | 1 | - | "Massive" |
Prefix.Prefix_Quality3_Colossal | 12% | - | - | 1 | - | "Colossal" |
Sight.sight1 | - | 15% | - | - | - | 1.9x zoom |
Sight.sight2 | - | 20% | - | - | - | 2.7x zoom |
Sight.sight3 | - | 30% | - | 1 | - | 3.2x zoom and adds tech |
Sight.sight4 | - | 50% | - | - | - | 4.3x zoom |
Sight.sight5 | - | 70% | - | - | - | 4.9x zoom |
Sight.sight_none | - | - | - | - | - | [Cannot spawn without a sight] |
Stock.stock1 | - | - | - | - | - | - |
Stock.stock2 | - | - | - | - | 40% | -30% reload speed, reduced recoil and slower reload speed. |
Stock.stock3 | - | - | - | - | 30% | reduced recoil. |
Stock.stock4 | - | - | - | - | 80% | -20% reload speed, greatly reduced recoil and slightly slower reload speed. |
Stock.stock5 | - | - | - | - | 100% | gives the largest recoil reduction. |
Stock.stock_none | - | - | - | - | - | [Cannot spawn without a stock] |
Title.TitleM_Hyperion1_Nidhogg | - | - | - | - | - | "Nidhogg" "Airburst Rockets" |
Title.TitleM_Maliwan1_Rhino | - | - | - | - | - | "Rhino" "The Unstoppable Force" |
Title.TitleM_Torgue1_Redemption | - | - | - | - | - | "Redemption" "Monster Kill!" |
Title.TitleM_Vladof1_Mongol | - | - | - | - | - | "Mongol" "Beware the Horde!" |
Title.TitleU_Retail_Leviathan | - | - | - | - | - | "Leviathan" "It rises!" |
Title.TitleU_TaylorKobb_TheRoaster | - | - | - | - | - | "The Roaster" "Gonna cook someone today" |
Title.Title_Accuracy1_Harpoon | - | 30% | - | - | - | "Harpoon" |
Title.Title_Damage1_Destructor | 15% | - | - | - | - | "Destructor" |
Title.Title_RocketLauncher | - | - | - | - | - | "Rocket Launcher" |
Title.Title__Launcher | - | - | - | - | - | "Launcher" |
UniqueParts.Leviathan_barrel1_3shot | -20% | - | 80% | - | - | It is based on barrel1_3shot. Apart from its unique effect, it also has superior stats/ +4 rounds. 50% reload speed. |
UniqueParts.Leviathan_Material | - | - | - | 5 | - | no stat modifiers/ " C" |
UniqueParts.TheRoaster_acc5_Incendiary | - | - | - | 6 | - | It is exactly the same as the standard acc5_Incendiary accessory, apart from increased tech level, which has [no effect on Rocket Launchers]/ "The Roaster" |
UniqueParts.TheRoaster_Material | - | 23% | - | 5 | - | almost as good as Material_Maliwan_3/ 23% reload speed/ " C" |
Rocket Launcher/Parts Guide:
- Rocket Launcher parts are fairly simple, as any combination of parts may spawn together to make a particular launcher.