Scorpio/Stock Weapons & Items Codes
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The ONLY text you can swap out are the titles/prefixes & quantity if need be. For, instance you can add the "Shredder" title for a [x3] multiplier if you wanted. These are one-hit kill weapons & infinite shields, so you really don't need to modify these except for aesthetics such as "Plywood"a low quality prefix that'll make the weapon appear 'golden' in-game with some imagination. Lastly, these codes can be found throughout the Hall Of Fame pages as well, however this page is the culmination of all those items and weapons, whether it be a maxed out stock weapon or unlimited cash you'll find it conveniently posted below.

Some examples of Title/Prefix Modifier Codes that you can copy & paste into text files:

gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Title.Title_LowAccuracy1_Anarchy

The Stock Combat Shotgun

Patch: All

Damage: 232848 x 17 (3958416)
Accuracy: 36.0
Fire Rate: 1.1
Elemental: None

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_combat_shotgun_stock
gd_weap_combat_shotgun.Body.body1
gd_weap_combat_shotgun.Grip.grip1
gd_weap_combat_shotgun.mag.mag1
gd_weap_combat_shotgun.Barrel.barrel2
None
None
None
None
None
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador
0
5
0
32767

The Stock Repeater Pistol

Patch: All

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_repeater_pistol_stock
gd_weap_repeater_pistol.Body.body2
gd_weap_repeater_pistol.Grip.grip1
gd_weap_repeater_pistol.mag.mag1
gd_weap_repeater_pistol.Barrel.barrel1
None
None
gd_weap_repeater_pistol.Action.action2
None
None
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
0
5
0
32767

The Stock Machine Gun

Patch: All

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_support_machinegun_stock
gd_weap_combat_rifle.Body.body1
gd_weap_combat_rifle.Grip.grip1
gd_weap_support_machinegun.mag.mag2
gd_weap_combat_rifle.Barrel.barrel2
None
gd_weap_combat_rifle.Stock.stock2
None
None
None
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
5
0
32767

Scorpio Turret [semi-auto sniper]

Patch: All
You might have noticed that the parts below are invisible, you would be correct.

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_scorpio.A_Weapon.WeaponType_scorpio_weapon
None
None
None
None
None
None
None
None
None
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
5
0
32767

The Stock Machine Pistol

Patch: 1.20

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_machine_pistol_stock
gd_weap_machine_pistol.Body.body5
gd_weap_repeater_pistol.Grip.grip1
gd_weap_repeater_pistol.mag.mag1
gd_weap_repeater_pistol.Barrel.barrel1
None
None
gd_weap_repeater_pistol.Action.action2
None
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Stock
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
5
0
32767

The Stock Shield (W/Health Regen)

Patch: All
Feel free to substitute in your own titles & prefixes since the code below hasn't been assigned one.

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_shields.A_Item_stock.Item_Shield_Stock
gd_shields.Body.body3b_power
gd_shields.LeftSide.leftside4
gd_shields.RightSide.rightside4
gd_shields.ManufacturerMaterials.Material_Tediore_3
gd_manufacturers.Manufacturers.tediore
gd_tunercuffs.Title.Title_MOD
None
0
5
0
32767

The Stock Grenade Mod

Patch: All

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_tunercuffs.A_Item.Item_GrenadeModulator_Stock
None
None
None
None
None
gd_tunercuffs.Title.Title_Sticky
dlc3_gd_item_UniqueParts.Title.Title_U_Atlas_Omega
1
5
0
32767

The Stock Patrol SMG

Patch: 1.20

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_patrol_smg_stock
gd_weap_patrol_smg.Body.body1
gd_weap_patrol_smg.Grip.grip1
gd_weap_patrol_smg.mag.mag2
gd_weap_patrol_smg.Barrel.barrel2
None
None
None
None
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Stock
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
5
0
32767

The Stock Combat Rifle

Patch: 1.20

dlc3_gd_itemgrades.Weapons_Stock.ItemGrade_Stock_CombatRifle
None
dlc3_gd_weap_stock.A_Weapon.WeaponType_combat_rifle_stock
gd_weap_combat_rifle.Body.body2
gd_weap_combat_rifle.Grip.grip4
gd_weap_combat_rifle.mag.mag1
gd_weap_combat_rifle.Barrel.barrel1
None
None
None
None
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Stock
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
5
0
32767

Class Mods

Patch: 1.20

Ammo

gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Roland
gd_CommandDecks.A_Item.Item_CommandDeck_Roland
gd_CommandDecks.Body_Roland.Roland_SupportGunner
gd_CommandDecks.LeftSide.leftside5b
gd_CommandDecks.RightSide.rightside4
gd_CommandDecks.ManufacturerMaterials.Material_SandS_1
gd_manufacturers.Manufacturers.SandSMunitions
None
None
0
5
0
71

Health

gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Brick
gd_CommandDecks.A_Item.Item_CommandDeck_Brick
gd_CommandDecks.Body_Brick.Brick_Centurion
gd_CommandDecks.LeftSide.leftside6
gd_CommandDecks.RightSide.rightside6
gd_CommandDecks.ManufacturerMaterials.Material_Atlas_2
gd_manufacturers.Manufacturers.Atlas
None
None
0
5
0
71

Health

gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Mordecai
gd_CommandDecks.A_Item.Item_CommandDeck_Mordecai
gd_CommandDecks.Body_Mordecai.Mordecai_Survivor
gd_CommandDecks.LeftSide.leftside6
gd_CommandDecks.RightSide.rightside6
gd_CommandDecks.ManufacturerMaterials.Material_Maliwan_3
gd_manufacturers.Manufacturers.Maliwan
None
None
0
5
0
71

Max Currency

Patch: All

Appears in your Backpack as "NOT USED". Each time you use it your character will max out the amount of cash money.

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_currency.A_Item.Bobblehead
None
None
None
None
gd_manufacturers.Manufacturers.Stock
dlc3_gd_item_UniqueParts.Title.Title_U_Atlas_Omega
gd_ElementalUpgrade.Title.Title_Artifact
100
5
0
0

Mega Ammo

Patch: All

Appears in your Backpack under "Ammo". Each time you use this item you will replenish a small portion of all ammo types.

gd_itemgrades.Test.ItemGrade_Ammo_All
gd_ammodrops.TestDrops.FullAmmo
None
None
None
None
gd_manufacturers.Manufacturers.Stock
dlc3_gd_item_UniqueParts.Title.Title_U_Atlas_Omega
gd_ElementalUpgrade.Title.Title_Artifact
60000
5
0
0

Not Sure What This Is Yet:

Patch: 1.20

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
None
gd_weap_alien_rifle.A_Launcher.a_weap.WeaponType_Eridan_Cannon
gd_weap_alien_rifle.Body.body6
gd_weap_alien_rifle.Grip.grip4
gd_weap_alien_rifle.mag.mag6
dlc3_gd_weap_UniqueParts.EridanRifle.Cannon.barrel5_MegaCannon
gd_weap_alien_rifle.Sight.sight2
gd_weap_alien_rifle.Stock.stock5
None
gd_weap_alien_rifle.acc.acc5
None
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
dlc3_gd_weap_UniqueParts.Title_Eridan.Title_MegaCannon
6
24134
0
72
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