代做银行流水账单|电话.微信【13097445330】代做工资银行流水账单++ Manufacturer Material Notes:
For Atlas, Maliwan, S&S, Tediore, Torgue, and Vladof the best material is mat3. The other manufacturers have 2 or 3 materials worth using.
- Dahl - Desert (mat3) gives the best stat boost (mainly damage and recoil reduction), but there are a lot of people who like Urban (mat2) for the way it looks, and the stat differences are not too great to make it unusable.
- Hyperion - Hyperion has two materials worth using. The Red (mat2) material gives a sizable boost to fire rate, and the Crimson (mat3) gives a damage boost and slightly quicker reload speed.
- Jakobs - This is the only manufacturer where all 3 materials are considered worth using. Mat1 gives balanced stats between the other two, mat2 gives the highest accuracy bonus, and mat3 gives the best damage bonus.
Manufacturer Material Designators:
Most manufacturers will put an indicator after the numbers in the gun's name to show you what material the weapon is. For example, the Wrath Sniper Rifle can spawn with a .3 after the Model Number, so that tells us that it is a S&S Manufacturer's Material grade 3 [Premier Material].
Atlas weapon cards Do NOT give any indicators; thus, you have to visually inspect the weapon in game in order to be able to tell which shade of white it is, and it can be a real pain discerning Mat1 from Mat2 or vice versa. Either way a saving grace is the Pearl [Mat3] prefix since it overrides other prefixes, so Atlas Pearl guns will almost always have the "Pearl" Prefix in order to distinguish it's superior quality. Sometimes, I've noticed that this is confused with the actual "Pearlescent" weapon rarity, this is easily distinguished by the Cyan colored weapon card text, and Red Flavor text that accompanies it.
- Dahl- will have a letter after the numbers for mat2 and mat3. Urban (mat2) will have a U after the numbers and Desert (mat3) will have a D.
- Hyperion- gives a .W for Red material (mat2) and a .G for Crimson material (mat3).
- Jakobs- gives a ZZ for (mat2) and XX for (mat3).
- Maliwan- gives a B for Blue material (mat2) and a C for Cobalt material (mat3).
- S&S- gives a .2 for (mat2) and .3 for (mat3).
- Tediore- gives an -A for (mat2) and a -B for (mat3).
- Torgue- is like Atlas in that it doesn't give an indicator and the Steel (mat3) prefix overrides almost all other prefixes. Again, check out the Torgue Material Chart35 for help telling which is which on the Wikia Page.
- Vladof- gives a /V2 for (mat2) and a /V3 for (mat3).
Once again keep your eyes peeled for all of these indicators that can be found after the Manufacturer's Model Numbers in the Weapon's title. Furthermore, if your gun doesn't list any of the aforementioned indicators on the Weapon Card, and it isn't a Torgue or Atlas manufactured weapon, then you have a weapon with Material grade 1.
Originally posted by K0rN_b4LL on GBX forums
In-game Presentation of All Manufacturer Materials:
original image from:Weapon Material Grade Codes
List of Manufacturer Materials:
Very Important: There are also some base damage changes, depending on the Manufacturer of the base weapon.
- Tediore = +90% damage
- Dahl = +160% damage
- Hyperion = +130% damage
Format for Shared Material parts |
---|
gd_weap_shared_materialparts.[Part Name] |
Part Name | Damage Mod | Accuracy Mod | Fire Rate Mod | Tech Level Mod | Recoil Reduction | Extra Effect |
---|---|---|---|---|---|---|
ManufacturerMaterials.Material_Anshin_1 | - | - | - | - | - | - |
ManufacturerMaterials.Material_Atlas_1 | 10% | - | -0.05 sec/shot | 1 | -11% | Add 15% clip size. |
ManufacturerMaterials.Material_Atlas_2 | 15% | - | -0.05 sec/shot | 1 | -11% | Add 15% clip size. |
ManufacturerMaterials.Material_Atlas_3 | 20% | - | -0.05 sec/shot | 2 | -11% | Add 15% clip size. |
ManufacturerMaterials.Material_Corraza_1 | - | - | - | - | - | - |
ManufacturerMaterials.Material_Dahl_0_starter | -15% | - | - | - | 20% | - |
ManufacturerMaterials.Material_Dahl_1 | - | -20% | - | - | 30% | - |
ManufacturerMaterials.Material_Dahl_2 | 5% | -15% | - | - | 40% | 24% reload speed. " U" |
ManufacturerMaterials.Material_Dahl_3 | 10% | -15% | - | - | 80% | "D" |
ManufacturerMaterials.Material_Eridan_1 | - | - | - | - | - | - |
ManufacturerMaterials.Material_Gearbox_1 | 10% | -20% | - | - | -20% | 20% reload speed. "-XX" |
ManufacturerMaterials.Material_Gearbox_2 | 15% | -20% | - | - | -20% | 20% reload speed. "-OP4" |
ManufacturerMaterials.Material_Gearbox_3 | 20% | -20% | - | - | -20% | 20% reload speed. "-BIA" |
ManufacturerMaterials.Material_Hyperion_0_starter | - | 70% | - | 1 | 70% | - |
ManufacturerMaterials.Material_Hyperion_1 | - | 70% | - | 1 | 70% | - |
ManufacturerMaterials.Material_Hyperion_2 | 5% | 85% | 30% | 1 | 70% | ".W" |
ManufacturerMaterials.Material_Hyperion_3 | 10% | 100% | - | 1 | 80% | 30% reload speed. ".G" |
ManufacturerMaterials.Material_Jakobs_0_starter | - | - | -15% | - | -30% | - |
ManufacturerMaterials.Material_Jakobs_1 | 35% | - | -50% | - | -30% | - |
ManufacturerMaterials.Material_Jakobs_2 | 25% | 50% | -50% | - | -28% | " ZZ" |
ManufacturerMaterials.Material_Jakobs_3 | 50% | -60% | -50% | - | -45% | 600% knockback. " XX" |
ManufacturerMaterials.Material_Maliwan_0_starter | - | - | - | -1 | - | - |
ManufacturerMaterials.Material_Maliwan_1 | - | - | - | 4 | - | - |
ManufacturerMaterials.Material_Maliwan_2 | 5% | 11% | - | 4 | - | 11% reload speed. " B" |
ManufacturerMaterials.Material_Maliwan_3 | 10% | 25% | - | 5 | - | 25% reload speed. " C" |
ManufacturerMaterials.Material_Pangolin_1 | - | - | - | - | - | - |
ManufacturerMaterials.Material_SandS_0_starter | -15% | - | - | - | - | Add 30% clip size. -19% reload speed. |
ManufacturerMaterials.Material_SandS_1 | - | - | - | 1 | - | Add 40% clip size. -19% reload speed. |
ManufacturerMaterials.Material_SandS_2 | 5% | - | - | 1 | - | Add 42% clip size. -19% reload speed. ".2" |
ManufacturerMaterials.Material_SandS_3 | 10% | - | - | 2 | - | Add 50% clip size. ".3" |
ManufacturerMaterials.Material_Stock | -15% | -15% | - | - | - | - |
ManufacturerMaterials.Material_Tediore_1 | -20% | -35% | - | - | - | 70% reload speed. |
ManufacturerMaterials.Material_Tediore_2 | -10% | -25% | - | - | - | 85% reload speed. "-A" |
ManufacturerMaterials.Material_Tediore_3 | -5% | -15% | - | - | - | 100% reload speed. "-B" |
ManufacturerMaterials.Material_Torgue_0_starter | 5% | - | -42% | - | -54% | - |
ManufacturerMaterials.Material_Torgue_1 | 20% | -35% | 16% | - | -54% | - |
ManufacturerMaterials.Material_Torgue_2 | 25% | -35% | 16% | - | -54% | - |
ManufacturerMaterials.Material_Torgue_3 | 30% | -35% | 16% | - | -54% | - |
ManufacturerMaterials.Material_Vladof_0_starter | -5% | -10% | 35% | - | - | - |
ManufacturerMaterials.Material_Vladof_1 | - | -32% | 44% | - | - | - |
ManufacturerMaterials.Material_Vladof_2 | 5% | -32% | 50% | - | 20% | "/V2" |
ManufacturerMaterials.Material_Vladof_3 | 10% | -32% | 56% | - | 40% | "/V3" |
Material.stock_weapon | - | - | - | - | - | "-A" |